I would suggest completing playset of blooming marsh
regardless of other changes. I would also suggest upping the land count to 22/23. If you can get them, Hissing Quagmire
is another good land.
Two ways to take this. Either heavier on energy, ore more +1/+1 counters.
For Energy, Greenbelt Rampager
is a great one drop. Longtusk Cub
is perfect for the deck in energy as it is both energy and +1/+1 counters. I would cut Armorcraft Judge
and probably move Tireless Tracker
to the sideboard. Even in an energy build, I'm not sure about Servant of the Conduit
. I don't think you need to be running ramp creatures. Complete your playset of Aether Hub
If you want to go harder on the counters, I would include Narnam Renegade
or Gnarlwood Dryad
as a one drop. Both strong Deathtouch creatures. I would also add more tireless trackers. Swap in Traverse the Ulvenwald
in place of attune with aether
. I'm a fan of Scrounging Bandar
, as with Winding Constrictor
out, the counter share ability means that the number of counters increase. Expensive upgrades could include Walking Ballista
(amazing card, $12 is steep though), or Grim Flayer
, in which case consider making it heavier on delirium, by including cards like Implement of Ferocity
as an additional artifact. If you do this, I'd get rid of any cards which include energy.
For the sideboard, I include Lost Legacy
vs Saheeli Combo, Scrapheap Scrounger
or Tireless Tracker
vs Control, Lifecrafter's Bestiary
for grindy matches. Blossoming Defense
is good (I even mainboard it sometimes), as is some form or artifact/enchantment removal, and Yahenni's Expertise
. Ruinous Path
is also probably better than Murder
. I also include Ishkanah, Grafwidow
in a more delirium oriented build, as it is great against fliers and tokens.
I might see if I can fit Drana into my build as it looks like a cool addition.