Thank you so much for your support G.Moto , definitely need a pointer here and there. Below are the reasonings behind certain selection.
I was updating the deck list when I saw your reply. Has already changed some of the things after some thinking.
1
Bontu the Glorified - Activates Green God, good with walking balista, good with
dread wanderer, able to crew all vehicles, revolt trigger for
fatal push. Early game combo with Rhonas, Late game combo with Oketra.
2
Dread Wanderer - Couldn't find any good 1 drop for this spot. Sacrifice outlet for Bontu. Provide the 5th & 6th spot to return itself to battlefield for Oketra and Bontu. Been thinking
vessel of nascency here but it seems very slow. Without vessel, delirium still can online most of the time at 4th - 5th turn.
3
Grim Flayer - The core creatures. Gets the deck moving with its pseudo Scry 3. When delirium online, activates rhonas. Always get removed early game but with Dawn, this cards just get better.
4
Oketra the True - Easily activated with
scrapheap scrounger,
Dread Wanderer, and Vehicles. 4 mana to create a
soldier to chunk block Gideon! Early game can only crew
Cultivators Caravan and Skyship.
5
Rhonas the Indomitable - Gives Trample when board is stall. Trampling Oketra is devastating.
6
Scrapheap Scrounger - Can return itself to the battlefield, sacrifice fooder for bontu, the 1st - 4th option to return itself to battlefield for oketra, crew every vehicles in the deck.
7
Sylvan Advocate - Just 1 copy for late game since running 3 creatures-lands. Also, can be brought back by Dawn.
8
Walking Ballista - Mana Sink, Synergy with bontu, revolt trigger for
fatal push, good for delirium too.
Spells should HELP rather than CARRY the deck (Thumbs up, very good point here). I suppose abzan is weak against flyer and Gideon, so most of the removal piece is to handle flyers like
heart of kiran,
bone picker, Avacyn,
Glorybringer,
Angel of Sanctions,
mindwrack demon, etc.
1
Aethersphere Harvester - Dropped . Replaced with
Cultivator's Caravan - Activates Green God! Provide Mana Fix for
plains. Sometimes, getting the 2nd
plains on time can proved to be difficult.
2
Anguished Unmaking - Drop to Side Board. Replaced with
Grasp of Darkness, 5-6th removal.
3
Dusk // Dawn - 1 copy. Resets the board when things get out of control, e.g. up against B/G Constrictor.
Reset's the game. Dawn brings back Grim Flayers,
Sylvan Advocate,
Walking Ballista for another round of punching. 3 copy on the side board for sweepers against deck like
Glorybringer,
Verdurous Gearhulk, etc.
4
Fatal Push - Against Flyer! All 4 copies. Revolt Trigger:
Evolving wilds x2,
Walking Ballista x 2, Bontu x 1, (still lacking in the trigger revolt department).
5
Heart of Kiran - The
power play, Kiran into God / into Lili. Putting the pressure early. Keep planeswalker at bay. Activates
Spire of Industry6
Liliana, the Last Hope - Just 2 copies. Dont want to see it all the time. For delirium. 1 thoughness removal. Just in case God's get killed which happens sometimes.
7
Nissa, Voice of Zendikar - Drop down to Sideboard. Replace with Sky Ship Sovereign. More firepower. Suprisingly Skyship synergies well with other vehicles and God. e.g. Return
scrapheap into battlefield, crew kiran, crew skyship/caravan (either way crew 2 vehicles with 1
scrapheap), immediately activates rhonas, oketra.
8
Prepare // Fight - Premium combat trick. Especially good when use on grim flayers early to punch thru blockers, suprise +4/+4 (with
lifelink and trample) instead of +2/+2. Also, late game with oketra is huge
lifelink. Fight is good with rhonas death touch. Provide 2 cards type for delirium.
9
To the Slaughter - down to sideboard. Not a very good removal piece in early game.
10
Traverse the Ulvenwald - Increase to 3. Land fix early game, late game to search God out. Rhonas + Bontu + Oketra end game.
11
Gideon's Intervention - This card is nuts. Just 1 copy in Mainboard and 1 copy in Sideboard. Remove almost anything 4 CMC and above that Abzan couldn't handle well. Gideon,
Glory Bringer,
Verdurous Gearhulk,
Torrential Gearhulk, Avacyn, Ulamorg, Atherworks Marvel etc.
12 Skysovereign, Consul Flag Ship - Another win con. Can be crew by God.
I guess I've written all the reason of selection behind all these cards. Haven't got the time to test this out against the big decks like Mardu Vehicle, B/G-Constrictor/Delirium, Control Decks, yet.
Hopefully can get some input before testing out with my friends . Thank you in advance.