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Torment Cycle
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Topic: Torment Cycle (Read 211 times)
Soren841
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Posts: 5088
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Torment Cycle
«
on:
June 25, 2017, 08:21:55 am »
Deck: Torment Cycle
Shoutout to Moto for commenting before I posted
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Nils is the God I
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Soren841
Hero Member
Posts: 5088
Karma: 606
Decks
Re: Torment Cycle
«
Reply #1 on:
June 25, 2017, 08:25:43 am »
Revision 4
Added/removed cards:
+2
Phyrexian Arena
Changed amounts:
-1
Channeler Initiate
-1
Nest of Scarabs
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Nils is the God I
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G. Moto
Hero Member
Posts: 3101
Karma: 472
Helping Planeswalkers one post at a time.
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Re: Torment Cycle
«
Reply #2 on:
June 25, 2017, 08:27:30 am »
What's the overall goal of the deck? -1/-1 counters and life drain?
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Soren841
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Posts: 5088
Karma: 606
Decks
Re: Torment Cycle
«
Reply #3 on:
June 25, 2017, 08:33:38 am »
I started with the
Torment
Cycle alone to brew ideas (that's how my decks start usually), I saw that
Torment of Venom
didn't have much synergy in Mono B control on its own so I added Hapatra and expanded. It's mostly control with the
Torment
Cycle and
Trial of Ambition
.
Cartouche of Ambition
and
Nest of Scarabs
go great with this, especially since Hapatra is in the deck. Tokens for blockers, and once you have control, they can be a win-con, as can
Torment of Hailfire
, a first copy of this could be played early for control since there are 4
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Soren841
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Posts: 5088
Karma: 606
Decks
Re: Torment Cycle
«
Reply #4 on:
June 25, 2017, 08:34:19 am »
Because of all the tokens that could start happening, should I switch from
Phyrexian Arena
to
Skullclamp
?
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G. Moto
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Posts: 3101
Karma: 472
Helping Planeswalkers one post at a time.
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Re: Torment Cycle
«
Reply #5 on:
June 25, 2017, 08:35:59 am »
I think the
skullclamp
is better. it costs less and it is optional not mandatory compared to the enchantment. Also you're losing a creature you don't need rather than paying a steady amount of life.
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Soren841
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Posts: 5088
Karma: 606
Decks
Re: Torment Cycle
«
Reply #6 on:
June 25, 2017, 08:38:17 am »
Revision 5
Added/removed cards:
-2
Phyrexian Arena
+2
Skullclamp
Changed amounts:
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Nils is the God I
worship
G. Moto
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Posts: 3101
Karma: 472
Helping Planeswalkers one post at a time.
Decks
Re: Torment Cycle
«
Reply #7 on:
June 25, 2017, 08:53:52 am »
you should try running it a few times to see how it works.
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Soren841
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Posts: 5088
Karma: 606
Decks
Re: Torment Cycle
«
Reply #8 on:
June 25, 2017, 09:00:56 am »
I have, it's a little slow to start but explodes once you hit a
Crypt Ghast
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Nils is the God I
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G. Moto
Hero Member
Posts: 3101
Karma: 472
Helping Planeswalkers one post at a time.
Decks
Re: Torment Cycle
«
Reply #9 on:
June 25, 2017, 06:06:23 pm »
For consistency's sake, have you tried focusing on more on the Synergy of the deck rather than the individual pieces of it? I understand your deck may have a key piece but can your deck run well and win even if you never draw it?
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Soren841
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Karma: 606
Decks
Re: Torment Cycle
«
Reply #10 on:
June 25, 2017, 06:28:33 pm »
It does have synergy Dx
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