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Author Topic: [Legacy] Joraga Elves  (Read 1932 times)

Borg

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[Legacy] Joraga Elves
« on: August 02, 2017, 11:00:12 pm »
This opening post always contains the most up to date version.

https://deckstats.net/decks/51702/774387-joraga-elves

« Last Edit: January 05, 2018, 11:30:32 am by Borg »

lysdexicnick

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Re: [Legacy] Eldrazi Elves
« Reply #1 on: August 02, 2017, 11:44:37 pm »
love it

Snook-Zulu

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Re: [Legacy] Eldrazi Elves
« Reply #2 on: August 03, 2017, 03:36:28 pm »
Yea that seems to be a very effective combo :) I also made a eldrazi deck, which was a little too slow. But with the inspiration of your deck, it could be as good as yours maybe :)

Have a look if you want to:
https://deckstats.net/decks/90706/781137-legendary-eldrazi-artifact-com?saved=1&lng=de

Borg

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Re: [Legacy] Eldrazi Elves
« Reply #3 on: August 03, 2017, 05:37:13 pm »
Hi Snook-Zulu

Your deck looks solid enough, but as you mentioned, it's not extremely fast.
The most important reasons for that are imho

1. Your deck is missing the biggest mana boosters : Priest of Titania, Elvish Archdruid and Gaea's Cradle.
2. With 4 Worldly Tutor and 4 Emrakul main deck one of them is more likely to end up in my hand. You have scrying and card drawing ability but I prefer to just tutor for him.
3. Joraga Warcaller is a very strong alternative if you have one in opening hand or draw it early, which raises the number of key cards to 12 ( Tutor, Emrakul, Warcaller )

« Last Edit: August 03, 2017, 05:41:47 pm by Borg »

Borg

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Re: [Legacy] Eldrazi Elves
« Reply #4 on: August 07, 2017, 11:14:16 pm »



Revision 38

Added/removed cards:
-1 Rofellos, Llanowar Emissary

Changed amounts:
+1 Reclamation Sage

Borg

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Re: [Legacy] Eldrazi Elves
« Reply #5 on: September 03, 2017, 10:14:16 am »



Revision 39

Added/removed cards:
+2 Cavern of Souls

Changed amounts:
-2 Forest

Soren841

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Re: [Legacy] Eldrazi Elves
« Reply #6 on: September 03, 2017, 05:55:28 pm »
You should not run 4 Emrakuls, 2 is a better choice, I would switch to 2 Emrakul and 2 Ulamog. Especially with 4 worldly tutors
Nils is the God I worship

Borg

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Re: [Legacy] Eldrazi Elves
« Reply #7 on: September 03, 2017, 06:10:03 pm »
Reasons for Emrakul over Ulamog :

Emrakul cannot be countered, Ulamog can.
Emrakul cannot be targeted by colored spells, Ulamog can.
Emrakul gives you an extra turn to finish the game right there ( Annihilator 6 ), Ulamog doesn't.

More than enough reason to choose Emrakul over Ulamog imo.
I max them out ( 4x Emrakul + 4x Worldly Tutor ) because your odds of drawing them can never be high enough ;)

My alternative win creature is Joraga Warcaller.

Ulamog is a fine creature as well, but I feel I don't need him in this deck.

Soren841

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Re: [Legacy] Eldrazi Elves
« Reply #8 on: September 03, 2017, 06:12:12 pm »
Except the odds can be too high. You only want to draw ONE, because that's all you need. And Emrakul costs 15 mana. It can easily turn into dead draws and screw your game
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Soren841

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Re: [Legacy] Eldrazi Elves
« Reply #9 on: September 03, 2017, 06:13:28 pm »
Against control, you're screwed either way, they counter your Ramp. Who cares if Ulamog can be regretted by spells? He's indestructible, once he hits he's not going anywhere quickly
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Soren841

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Re: [Legacy] Eldrazi Elves
« Reply #10 on: September 03, 2017, 06:14:05 pm »
Just run 4 Prowling Serpopard in the sideboard for the control matchup
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Soren841

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Re: [Legacy] Eldrazi Elves
« Reply #11 on: September 03, 2017, 06:21:26 pm »
And there are too many 1 drop mana dorks. What are you gonna do against burn?
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Soren841

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Re: [Legacy] Eldrazi Elves
« Reply #12 on: September 03, 2017, 06:40:40 pm »
Deck: Eldrazi Elves
This is a modified version of your deck. It splashes white to protect your ramp from burn decks, and can cast an u counterable Ulamog. The sideboard has 4 Prowling Serpopard for the control matchup
Nils is the God I worship

Borg

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Re: [Legacy] Eldrazi Elves
« Reply #13 on: September 04, 2017, 08:19:07 am »
Hi Soren,

We obviously have different approaches to these situations.

Burn is the natural enemy of Elves. To offset that somewhat you turn defensively, meaning you weaken your deck overall against 5 of 6 colors ( including colorless ) to make it stronger against 1 color.
I think that is not a good strategy for a couple of reasons.

1- I think it's safe to say that all 6 colors are played roughly even : this means that by including 4 copies of Absolute Law in your deck you severely handicap your deck for 5 out of every 6 match-ups. Absolute Law is a 100% dead card against every opponent not running Red. So you need this ( on average ) in only 1 out of every six match-ups. I don't think that is worth the sacrifice.

2- By adding these defensive cards you weaken the overall beatdown power of the deck.

3- There's no guarantee you'll draw Absolute law when you need them. You have no way to tutor for them. What are you going to do when you face burn but you don't have one in opening hand or don't draw one within the first three turns ? Are you going to take a mulligan and waste a possible good hand ? Are you going to stop casting Elves until you get an Absolute Law.

4- Even with Absolute Law, you still might lose.

I take a different approach.
I make the deck as deadly and as fast as possible, without weakening it for 5 out of 6 matchups and try to defeat Burn with speed. Burn may have a suboptimal draw as well and better be having their burn spells ready from the get go or it might be too late to start burning away the elves. Emrakul on T3 is possible.

The change that you've made that struck me the most however was you going down to 3 Gaea's Cradle.
That's the move that indicates the most to me we're operating from different mind sets.
Gaea's Cradle is worth its weight in gold and I'd rather add a fifth than go down to three.
First of all, there's Wasteland that can take them out and second, more important, I want to be able to tap the cradle for 4 or 5 mana and then play a new one and tap it for 4 or 5 mana more.

The cradles, Titania Priests and Archdruids are the engines of the deck, you need 4 of all these.

I also don't agree with removing a number of "1 drop dorks" ;)
Those small elves are what fuel the above mentioned three cards.
I can tap a forest for an elf and actually gain 3 mana with it ( 2 net ) because Cradle, Priest and Archdruid now produce one more mana. Utopia Sprawl or Birds of paradise don't give me that bonus.

I'm going to try next if I can run this reliably with 10 forests and 4 Cavern of Souls ( + 4 Cradles of course )

Thanks for your replies, you keep this place alive ;)
« Last Edit: September 04, 2017, 08:21:41 am by Borg »

Borg

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Re: [Legacy] Eldrazi Elves
« Reply #14 on: September 04, 2017, 09:07:37 am »