Nothing gets me more excited than low-cost common and uncommon cards to start making constructed decks. Let's have a look at a few worth mentioning!
Let's start by saying
Unclaimed Territory and
Pillar of Origins reminds me a lot of
Cavern of Souls albeit without the powerful secondary ability and is also very similar to
Ally Encampment. Very useful for 2/3 colour tribal decks. I've added Sentinal Totem because it is essentially
Relic of Progenitus, with scry replacing the card draw. However, it is here because there is still a lot of recursion in Standard, and Dredge is still potent in Modern, so... choices!
I know what you are going to say... "What! two 5 drops! Are you insane?!" Okay, so the reason why is... why the f**k not?
Deadeye plunderers is a lot like
Master of Etherium without being an artefact, it already has a base power and toughness of 3 and has the ability to generate mana tokens. With
Tezzeret the Schemer I am sure you can find a way to cheapen the cost. Then we have
Raging Swordtooth 5/5 with trample... hang on... what that?! It has an ETB trigger that deals 1 damage to each other creature, whilst this is pretty useless, unless you wanted to target all 1/1 vampire tokens your opponent has been spawning. Here is the thing '
enrage' most
enrage triggers off damage, dealing one damage to your own dinosaurs will trigger '
enrage' and, oh boy! Here comes the fun! Rigjaw Raptor? Ranging Raptors? all the raptors? Then we have this beautiful Merfolk,
Shapers of Nature that just combo's off your Merfolk counters tribal deck.
Wildgrowth Walker is an
Elemental of value that is a 1/3 for 2 and combos off
explore triggers. Adding counters and gaining you 3 life!
Okay, next we have a potent artefact/enchantment removal spell, instant with card draw. Useful, especially in this seemingly enchantment heavy set.
Drover of the Mighty is useful, it is essentially a 3/3 with a dino for 2 and taps for any colour mana.
Lightning Strike is something I had hoped for, especially after
Incendiary Flow rotates out, and it is an instant.
Raptor Hatchling is a 1/1 who creatures a 3/3 when it dies? Value!
Kitesail Freebooter is going to be useful, 2 mana for a 1/2 flyer that gains you knowledge of a player's hand and allows you to
exile it, albeit temporarily.
Wanted Scoundrels? Seriously 2 mana 4/3 with a downside of your opponent getting two treasure artefacts? Pfft, who cares! Oh, and
Duress? Of course, you are back! Because it wasn't enough to have
Harsh Scrutiny as a 1 drop...
Finally these lovely blue cards! What's that 'OP'T you say?! Yes, that is basically a chilled out version of
Serum Visions, oh wait... it's instant speed. My mistake! I bet most, if not every blue deck will have at least a playset of these. card draw and scry?
Favorable Winds, a card that makes flyers great again! Just don't tell that to
Windstorm. 2 mana for a 1/1 boost to all flyers, definitely a card that will see play, especially since it will encourage a lot of multicoloured creativity. It also works well with
Storm Fleet Aerialist a flying creature that comes into play with a 1/1 counter if you attacked before you play it, which will get an additional 1/1 from
Favorable Winds. Finally,
Deeproot Waters, I love the flavour of this, as well as its function to generate 1/1 merfolk with hexproof? Yes, please!