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Author Topic: [Standard] Dinosaurs of Defiance (G/R Dinosaurs)  (Read 337 times)

A2N2T

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[Standard] Dinosaurs of Defiance (G/R Dinosaurs)
« on: October 24, 2017, 12:41:42 am »
Dinosaurs of Defiance (G/R Dinosaurs)

This is a deck i have been playing with for a weeks or so both FNM and Kitchen, and it seems fairly consistent and an excellent starting point for someone who wants a good foundation to improve on or add their own personal flair.

The main purpose of Chandra, Torch of Defiance is to mill through our deck with her +1 ability and/or ramp with her other +1. The main purpose of Samut, the Tested is to give double strike to Carnage Tyrant, or Verdurous Gearhulk (or any other reasonable choice of creature) and/or her +7 ability to pull another Carnage Tyrant and Verdurous Gearhulk/Samut, the Tested/Chandra, Torch of Defiance.

The rest of the deck is pretty "point and shoot," try to get your Commune with Dinosaurs out quick and often, and play Ripjaw Raptors until you win. Might sideboard Deathgorge Scavenger when not vs decks with graveyard mechanics, any suggestions on that would be great!

Any suggestions are encourage and welcome(specifically w/ sideboard)!
« Last Edit: October 24, 2017, 12:52:53 am by A2N2T »

A2N2T

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Re: [Standard] Dinosaurs of Defiance (G/R Dinosaurs)
« Reply #1 on: October 27, 2017, 02:41:07 am »
Puncturing Blow added to counter The Scarab God


Revision 3

Added/removed cards:
+3 (SB) Puncturing Blow

Changed amounts:
+1 (Main) -1 (SB) Abrade
+2 (Main) -2 (SB) Magma Spray