I have
Deathgorge Scavenger because i will more than likely be cycling the graveyards back into the deck in control matchups with
Struggle // Survive, so i will want to remove as much of my opponents reviveable creatures and reusable spells as possible.
Rile adds a draw Mechanic which every deck needs. I was thinking of switching this with
commune with dinosaurs, because it is a viable turn 1 play which can draw me a needed mana or early game dino. I will be testing it out and will post the switch if i think its doing more work.
Rile is dependent on me having a board.
I dont want to play a mid range game with people, so i try and focus on getting the combo off. I think i need to remove 1 set of combo pieces (which i draw very often and gets stuck in my hand) and main board
Heroic Intervention.