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Author Topic: [Modern] Lantern Control  (Read 515 times)

Soren841

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[Modern] Lantern Control
« on: January 31, 2018, 01:31:58 am »
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Soren841

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Re: [Modern] Lantern Control
« Reply #1 on: January 31, 2018, 01:45:15 am »
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Soren841

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Re: [Modern] Lantern Control
« Reply #2 on: January 31, 2018, 01:50:03 am »



Revision 3

Added/removed cards:
-1 Abrupt Decay
+1 Nature's Claim
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burn your face

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Re: [Modern] Lantern Control
« Reply #3 on: January 31, 2018, 03:20:32 am »

Soren841

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Re: [Modern] Lantern Control
« Reply #4 on: January 31, 2018, 03:36:19 am »
But why, its only purpose is to stop cards that shuffle back the graveyard. It cant really be a win con since the opponent will certainly have better cards exiled under it than i do
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Micheal

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Re: [Modern] Lantern Control
« Reply #5 on: January 31, 2018, 04:34:53 am »
pyxis is meant to stop flashback spells, snapcaster mage, delve, and dredge.

Micheal

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Re: [Modern] Lantern Control
« Reply #6 on: January 31, 2018, 04:40:35 am »
also take out 4 darksteel citadel, you have too many mana sources and darksteel citadel doesn't help cast important spells. I would suggest 2 inquistion of kozilek and 2 whir of invention since you have enough blue sources and gives better sideboard options

Soren841

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Re: [Modern] Lantern Control
« Reply #7 on: January 31, 2018, 04:43:24 am »
I already have thoughtseize and citadel turns on metalcraft and inventor's fair
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Micheal

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Re: [Modern] Lantern Control
« Reply #8 on: January 31, 2018, 04:58:09 am »
Discard is key for less interactive decks like storm. Turning on mox opal is easy with the amount of artifacts and will always be turned on turn 2 unless you have a highly interactive hand as well as inventor's fair on turn 3, this is especially true since you play mishara's bauble and it's not super important to sac it immediately

Soren841

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Re: [Modern] Lantern Control
« Reply #9 on: January 31, 2018, 04:59:19 am »
Metalcraft turn 1 can enable me to interact and start a lock on turn 1 jnstead of 2, that is relevant.
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Soren841

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Re: [Modern] Lantern Control
« Reply #10 on: January 31, 2018, 05:06:34 am »
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Soren841

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Re: [Modern] Lantern Control
« Reply #11 on: January 31, 2018, 05:08:10 am »



Revision 5

Added/removed cards:
+1 Island

Changed amounts:
-1 Darksteel Citadel
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Soren841

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Re: [Modern] Lantern Control
« Reply #12 on: January 31, 2018, 05:12:10 am »



Revision 6

Added/removed cards:
+1 Unwinding Clock

Changed amounts:
-1 Ensnaring Bridge

Grindclock in the maybeboard
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Micheal

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Re: [Modern] Lantern Control
« Reply #13 on: January 31, 2018, 05:14:33 am »
It is, but so are not getting mana flooded and finding the missing pieces to your lock which whir does pretty easily. I play tron and easily win if my opponent doesn't interact with my hand. It's not that I think darksteel citadel is bad, it doesn't do much except get metalcraft turn one and after that it's just a colorless land. You still need to go down on mana sources, you're at 28 and you'll start to flood on turn 4. You could use wielding jar instead to turn on metalcraft on turn 1

Soren841

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Re: [Modern] Lantern Control
« Reply #14 on: January 31, 2018, 05:51:11 am »
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