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Author Topic: Republic of Pirates (aggro/combo) - Comments  (Read 542 times)

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Republic of Pirates (aggro/combo) - Comments
« on: February 13, 2018, 09:51:36 pm »
Republic of Pirates (aggro/combo)

This topic has been created automatically to discuss this deck.
Dieses Thema wurde automatisch erstellt, um dieses Deck zu diskutieren.

NikoBosche

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Re: Republic of Pirates (aggro/combo) - Comments
« Reply #1 on: February 13, 2018, 09:51:41 pm »
These aren't combos but strategies

dante77

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Re: Republic of Pirates (aggro/combo) - Comments
« Reply #2 on: February 15, 2018, 08:00:08 am »
Some small changes on Sideboard


Revision 2

Added/removed cards:
-3 (SB) Lightning Strike
+3 (SB) Consuming Fervor

Ligr

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Re: Republic of Pirates (aggro/combo) - Comments
« Reply #3 on: February 15, 2018, 10:19:32 am »

dante77

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Re: Republic of Pirates (aggro/combo) - Comments
« Reply #4 on: February 15, 2018, 11:18:04 am »
I think it's a great idea.
Thank you

Benjamin

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Re: Republic of Pirates (aggro/combo) - Comments
« Reply #5 on: February 15, 2018, 01:02:05 pm »
Not really a combo... But it is something between pirates aggro and 'steal and sac' deck. You are not geting that much advantage by staying on pirates, so what for example Yahenni to improve your steal strategy? I would cut Wanted Scoundrels, because they are not immune against any played cheap removal spell (Fatal Push, Líghtning Strike, Harnessed Lightning...) and when dying, it gives your opponent so much anvantage. And if you want to go more aggro than steal and sac strategy, then probably Forerunner of the Coalition.

dante77

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Re: Republic of Pirates (aggro/combo) - Comments
« Reply #6 on: February 16, 2018, 01:41:13 pm »
Not really a combo... But it is something between pirates aggro and 'steal and sac' deck. You are not geting that much advantage by staying on pirates, so what for example Yahenni to improve your steal strategy? I would cut Wanted Scoundrels, because they are not immune against any played cheap removal spell (Fatal Push, Líghtning Strike, Harnessed Lightning...) and when dying, it gives your opponent so much anvantage. And if you want to go more aggro than steal and sac strategy, then probably Forerunner of the Coalition.

You right about Wanted Scoundrels, and I think a lot about resolve this problem. Maybe if I add 3x Consuming Fervor and remove: 2x Brute Strength, 1x Insult // Injury.
I really need Wanted Scoundrels in this deck (lots of damage in battle, and to using Fling).

dante77

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Re: Republic of Pirates (aggro/combo) - Comments
« Reply #7 on: February 16, 2018, 05:42:59 pm »
I made a few changes that friends suggested to me. Thanks for your help.


Revision 3

Added/removed cards:
-2 Brute Strength
-2 Cathartic Reunion
-1 Insult // Injury
-3 Unclaimed Territory
+2 Buccaneer's Bravado
+4 Cinder Barrens
-3 (SB) Hijack
+3 (SB) Blazing Volley
+3 (SB) Dinosaur Hunter

Changed amounts:
+3 (Main) -3 (SB) Consuming Fervor
+1 Costly Plunder
+1 Dire Fleet Captain
-1 Mountain
-2 Ruthless Knave
« Last Edit: February 16, 2018, 05:48:34 pm by dante77 »

dante77

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Nils

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Re: Republic of Pirates (aggro/combo) - Comments
« Reply #9 on: February 20, 2018, 07:11:17 pm »
Your deck was selected as our DeckStats.net deck of the week this week! Congratulations! :)

Kucjlopod

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Re: Republic of Pirates (aggro/combo) - Comments
« Reply #10 on: March 12, 2018, 11:50:07 pm »
Combo wth Supernatural Stamina and sacrificing doesn't work. Sacrificing is not considered death in rulings.

barrak

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Re: Republic of Pirates (aggro/combo) - Comments
« Reply #11 on: March 13, 2018, 06:32:14 pm »
Kucjlopod, as the rule says :

"A creature “dies” if it is put into a graveyard from the battlefield. See rule 700.4."

cf : https://mtg.gamepedia.com/Dies

then it should work.