First of all, I'm glad you appreciate a card that I added and that you found interesting for your deck. Right now I feel like a useful person for others as I'm a beginner at magic xD
I had thought about fatal push, the problem is only one: that costs xD But of course, as you say, if you want to have a competitive deck you have to spend. What if I put myself in sharks' meal instead of fatal push? It's not the same thing but anyway I could temporarily put an alternative to fatal push, what do you say?
As for Radiant Destiny, I thought about putting it to empower my vampire creatures, and since after 4 turns I can have the blessing of the city I could also take advantage of the second effect.
Mimic is a good card and is similar to the lieutenant of the legion but is obviously vulnerable to the effects that destroy artifacts. An alternative to this sense?
Then I thought about the authority of the consuls as you read in the topic. Of these I wanted to put only 2 to not take away space for the creatures. Same thing 2 copies also radiant destiny.
The lands I would like to bring them to 20 and above all remove a forsaken sanctuary that I see a little heavy put it especially in the first rounds in which I have to populate as much as possible.
Anyway thanks for the tips you're giving me;)
Sorry for the late reply. I am just getting into the interactive community part of this website instead of just for deckbuilding, and I didn't realize it doesn't notify me when people reply to my posts that I know of.
You said something about adding sharks' meal instead of dropping about $30 on a playset of
fatal push, which I completely understand, but I couldn't find a card similar to that name so I have no idea what you're talking about sorry. If its 2 cmc (converted mana cost) or under and it removes creatures and is instant speed go for it. You really want cheap instant speed removal. Instant speed removal can be in the form of an activated ability too, just fyi.
If you want to keep the
Radiant destiny, there's nothing wrong with it, but I personally don't like cards that say "if you're winning, win more" because they usually do nothing or not as much if you're not winning and therefore not as useful. This card isn't exactly like that because of the +1/+1 effect though, so I guess its more like a lord that has an upside if you can get to 10 permanents. I wasn't trying to say this is bad to have in the deck. Perhaps
authority of the consuls in the sideboard if you find yourself against another aggro deck and you need more life. You can take out the
Radiant Destiny and put in the Consuls.
I can't remember if I acknowledged that
metallic mimic dies to artifact and creature removal in my original post, but if I didn't, I would tell you its up to you based on your meta. If there is a lot of artifact hate then stray away from it, if there is next to no artifact hate then you're fine because people will remove it with creature removal. (and if they do, any +1/+1 counters it gave don't go away) As I mention I don't play standard, but from what I hear, aetherwoks marvel is banned and mardu vehicles is
dead, and I don't think there are any other big artifact based decks out there.
The last point about lands:
Lands can get expensive if you want duals that don't enter tapped or have the option to not enter tapped like stomping grounds or
Overgrown tomb. I don't know what is standard legal so I'll run a gatherer search and get back to you.
Aetherhub isn't useless. In the first turn of the game it gets you whatever color you want because you can spend the energy it gives on its ability, then the rest of the game it gives colorless. It is a similar concept to
vivid creek. There is also
concealed courtyard, which I think you're already running. Do pay attention to the fact that if you control two lands, and the courtyard is the third land you played it enters tapped because when it checks to see how many lands you have, it is on the battlefield so it counts itself. (Sorry if I'm explaining things that are elementary, you said you were new and I wasn't sure how new.) In the gatherer search I learned they reprinted
glacial fortress, so that's kewl. Not helpful I know. There is also
spire of industry if you choose to run the playset of mimics, but I'm not sure I would go with the land even if you did run 4 mimics. There is
Unclaimed Territory which is great for tribal. So
glacial fortress got reprinted, but I guess the checkland for orzhov (white/black) didn't. There are two (potential) cycles of each type of land. There are enemy colored and allied colored, 5 in each cycle for a total of 10 color combinations. I cannot remember which colors are allies and which are enemies, but orzhova and azorious aren't in the same cycle apparently.
As a side note, people generally don't like their lands being destroyed because that isn't a fun way to play the game. This is why cards like stripmine have been banned. It might be two words
Strip Mine. Either way, I would caution you when running lands that destroy your opponents lands for this reason, but I understand they basically reprinted
gaea's cradle, so I guess lands are fair game. Personally, I would only use land destruction on the flip cards from Ixilan that transform into lands.
Sorry again for the late reply, I am going to try and find a solution to that.