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Author Topic: Best New One Mana Spells in Standard - Dominaria  (Read 567 times)

DelverMage

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Best New One Mana Spells in Standard - Dominaria
« on: May 09, 2018, 02:08:27 am »
Dominaria has arrived, and with it a whole new set of cards to choose from.  As I have focused in the past on early game cards that help jump start you to victory, now offer that analysis for one mana spells from the latest set. 
In addition to new cards, there is a list of reprints that are of mention.  Opt, Syncopate, and Rescue have all seen print before.  All three of these are welcome cards to Standard.  It is also interesting that they are all blue, like it is getting harder to improve on some of the blue spells of the past.  For creatures there are Llanowar Elves, Tragic Poet, and Skirk Prospector as reprints.  These are all welcome cards as well.
Overall the spells in the one mana category are decent, with the only stinker being Bloodtallow Candle.  That card even has use as a cheap artifact, if you are playing an artifacts matter deck.
I also wanted to point out that Sorcerer's Wand is part of a three card eternal "I Win" combo that can go off on like turn 4.

Zero Mana Spells


Mox Amber - Yet again, a zero mana mox added to the mix.  Tempting fate in trying to create moxen that are not broken.  We are back to Dominaria after some time away, it is high time we get a new mox.  Mox Amber play to the legendary matters theme, as it allows you to generate one mana of a color of any legendary creatures or planeswalkers you control.  That is a strong enough restriction to keep Mox Amber from being splashed in every deck in Standard, and certainly makes it harder to use in the Eternal formats.  That does not mean this card is not great, it is still a zero casting cost artifact that generates mana, at least most of the time......

One Mana Spells


Fungal Infection - For B, you give -1/-1 to a target creature and get to place a 1/1 greenSaproling token on the battlefield.  This could be a huge early game shift as there are plenty of early turn targets that get removed, including Llanowar Elves.  It does require that a creature is on the battlefield, but Fungal Infection is removal and a creature in the same one mana card.


Blessing of Belzenlok - An instant that gives target creature +2/+1 for B, and Lifelink if that creature is Legendary.  With all of the Legendary creatures in Standard right now, this card can easily get its extra bonus Lifelink.  Along with the Sorcerer's Wand, this is NOT the second card of a three card "I Win" combo. EDIT(sorry, didn't realize the third card was not legendary)



Shivan Fire - Two damage to target creature for R is just OK, but Shivan Fire has a kicker.  For 4 more colorless it deals four damage to target creature.  That makes Shivan Fire very flexable with impact in the first few turns, and quite dangerous later in the game.  The main weakness is that it only targets creatures.  In the early stages of Dominaria Standard, it appears that Blue White control decks and Superfriend Planeswalker decks are already climbing the charts, so this card may be a bit risky main board depending on your meta.



Navigator's Compass -  Here we have an artifact that for a casting cost of 1, provides you 3 life when it enters the battlefield.  The compass also allows you to tap it to give a target land you contol a basic land type in addition to whatever else that land already is until the end of the turn. This is a unique way to fix mana, in that the Navigator's Compass has significant flexibility every time you use it.  I do believe this also would allow you to bypass Blood Moon effects in Modern.  I think this card may be destined for big things.


Stronghold Confessor - A 1/1 black creature with Menace for B is already a good card.  The Stronghold Confessor also has a kicker for 3 that provides an additional pair of +1/+1 tokens.  So a kicked Stronghold Confessor is a 3/3 black Menace creature for 3B.  That is also a well priced mid-game card.  With Stronghold Confessor, you get 2 cards in one. 


Sparring Construct - The Sparring Construct is a basic 1/1 artifact creature for 1 mana.  The nice thing about it when it dies, it gives it's stats to another one of your creatures, in the form of a +1/+1 token.  A well timed sacrifice can save another creature, or kill an opposing one.  This card is not a game breaker, but a nice utility card in a creature deck, especially if you are running low to the ground.  Chump block and boost another of your fast creatures all for 1 mana is very economical.

(Edited to add in Zero casting cost Mox Amber)
« Last Edit: May 21, 2018, 01:23:43 pm by DelverMage »