Nahiri, Sculptor of Stone (1/R/W)
Legendary Planeswalker (Mythic)
+1: Create a 1/1 White Kor artificer creature token with - "You may equip this creature for {0}".
-2: Create a colorless hedron artifact token. When it enters the battlefield,
exile target creature or planeswalker, for as long as it's in play.
-7: You get an emblem with: "Artifacts you control have indestructible and can't be the target of spells or abilities opponents control."
(3) - loyalty
Kiora, the Roiling Tide (2/G/U)
Legendary Planeswalker (Mythic)
+2: Create two 1/1 blue Merfolk creature tokens with, as long as the defending player controls an
Island, this creature can't be blocked.
0: Look at the top three cards of your library, you may put a land from them onto the battlefield, the rest on the bottom of your library.
-12: Get an emblem with "Whenever an opponent casts a blue/green spell, counter that spell and create a 8/8 blue Octopus creature token."
(4) - loyalty
Terra-Form (3/R/G)
Sorcery (Uncommon)
Destroy up to two target lands an opponent controls.
If either of those lands was non-basic, then deal two damage to that player.
If either of those lands was basic then create a 4/4 green/red
elemental creature token, with haste.
Dryad's Blessing (2/G/W)
Sorcery (Common)
Put a +1/+1 counter on one of up to two target creatures, you control.
You gain life equal to the number of counters on those creatures.
Mariner's Maelstrom (5/U/R)
Instant (Uncommon)
Return all nonland permanents to target player's hand. For each creature returned this way, deal 1 damage to that player.
Overwhelming Presence (1/U/B)
Instant (Uncommon)
Target opponent sacrifices a creature they control.
If that creature was a non-dragon creature, return target non-land permanent that player controls to their hand.
Dice with Death (1/W/B)
Enchantment (Rare)
During your upkeep, roll a six-sided dice, if you roll 4 or greater target opponent loses 10 life. If you roll 3 or less you lose 10 life.
This ability activates when you have 10 life or less.
Pay 5 life: You may re-roll your result. Activate this ability only once during your turn.
Fenway Outpost (2/B/G)
Enchantment (Rare)
If this card is in your opening hand, you may begin with it on the battlefield.
If a non-token creature you control would die on your turn, you may return it to the battlefield tapped, at the beginning of your endstep.
Magma Fiend (2/B/R)
Creature -
Elemental (Common)
Menace, haste
{b}{r}: Magma Fiend gets +2/+0, until end of
turn.
Heavenly Muse (3/W/U)
Creature -
Angel (Mythic)
Flying,
vigilance.
Other creatures you control, get +1/+1 and
vigilance.
{w/u}{w/u}: Until end of turn, enchantments you control get hexproof.