Revision 5Added/removed cards:
-2
Bontu the Glorified-4
Bontu's Monument-4
Canyon Slough-4
Cast Down-4
Ornithopter-3
Shivan Fire+4
Assassin's Trophy+4
Chamber Sentry+4
Desecrated Tomb+1
Forest+2
Grow from the Ashes+4
Overgrown Tomb+3
Poison-Tip Archer+4
Rootbound Crag-4 (SB)
Abrade-3 (SB)
Crook of Condemnation-3 (SB)
Divest-3 (SB)
Hour of Devastation-2 (SB)
Kazarov, Sengir PurebloodChanged amounts:
-1
Mountain-4
SwampI changed the components to accommodate for rotation, but the ideas pretty much the same
To start, you need:
On the battlefield: 1(+) copy(s) of
Desecrated Tomb, 1(+) copy(s)
Pitiless Plunderer, 1(+) copy(s) of
Poison-Tip Archer, 1 copy of
Whisper, Blood Liturgist, 1 copy of
Garna, the Bloodflame, a creature token or other disposal creature
In the graveyard: 1 copy of Garna
In your hand: 1(+) copy(s) of
Chamber SentryStep 1: Cast any number of Chamber Sentrys for 0, they die and generate treasures
Step 2: Use Whisper's ability to sac itself and the token/disposable creature, generating 2 treasures and triggering the Archer twice, bringing back Garna from the graveyard, its etb ability triggers, returning the Chamber Sentrys and Whisper to your hand, creating a bat token, and sac Garna to the legend rule, putting it back in the graveyard, creating a treasure and trigggering the Archer
Step 3: Sacrifice 4 treasures to cast Whisper, which has haste from Garna
Step 4: Repeat Steps 1-3 until your opponents are
dead