deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Author Topic: [EDH / Commander] Mid to High power ; Self-mill ; Muldrotha, the Gravetide  (Read 883 times)

BruhCx

  • New Member
  • *
  • Posts: 8
  • Karma: 3
  • Decks
Mid to High power ; Self-mill ; Muldrotha, the Gravetide

*Note to myself*
-Find better planeswalker
-Find room for oblivion stone
-Find room for sylvan library
-Find another win condition (mindslaver

*Possible Changes/Subs*
-Defense of the hearth/Forbidden Orchard type of combo
-Victimize
(both changes good for Jarad/Lord of extinction combo + good enough to hold their own)

-green sun zenith
-glen elendra for mana drain and/or siren

-*preference* realams uncharted <--> wood elves (or anything similar)

*About the deck*
There are a lot of versions of this deck online most of them similar to each other so i decided to change it up a bit. This deck runs more tutors/card draw which is a personal preference of mine. Basically the goal of the deck is to get a bunch of mana and try to win from there. I have yet to play-test this deck more but at the moment the way to win with this deck is either through jarad/lord of extinction or just through avenger of zendikar. Another way to sort of to permanently "stax" the board would be through the oblivion stone and/or mindslaver which i haven't put in deck yet nor play-tested. 
« Last Edit: July 12, 2018, 12:20:25 pm by BruhCx »

crimsonking

  • Hero Member
  • *****
  • Posts: 616
  • Karma: 222
  • Decks
I didn't have time to fully review the list.
Anyway, I suggest you to use the painlands instead of City of Brass and Mana Confluence.
They allow for less colors, but you already have a solid mana base and the option to draw colorless mana and avoid damage adds up in the long term.
Another good option is Reflecting Pool.
On turn 1 it gives no mana, but on turn 2 is likely to be a dual and as soon as turn 3 can give you any color.
« Last Edit: July 11, 2018, 01:59:24 pm by crimsonking »

BruhCx

  • New Member
  • *
  • Posts: 8
  • Karma: 3
  • Decks
Thank you, this deck is still in work in progress, and i will still make a lot of changes to it. Currently this is version 2 of this deck (from what i originally started) and in version 3 i will sure add up those changes you mentioned. If you find anything else you think it will be useful to change or add or remove please comment. Thank you!

themightyjang

  • New Member
  • *
  • Posts: 10
  • Karma: 29
  • Decks
« Last Edit: July 11, 2018, 02:14:16 pm by themightyjang »

BruhCx

  • New Member
  • *
  • Posts: 8
  • Karma: 3
  • Decks
Those cards can all work pretty well but I do have some issues with them. Nighthowler and Splinterfright both have similar effect to Jarad, Golgari Lich Lord/Lord of Extinction/Golgari Grave-Troll and I don't wanna run too much of the similar cards because it seems unneeded. I personally like Lord of Extinction because he is much more easier for him to get big then all of the other similar creatures, and Golgari Grave-Troll has a dredge effect while on the other hand you cant really cut Jarad, Golgari Lich Lord. Nyx weaver is good but i dont think he is as consistent as Eternal Witness, but regarding the mill part i think i am good on that because this deck runs a lot of card draw and few dredge cards which i have easy time getting in graveyard.
« Last Edit: July 11, 2018, 04:00:56 pm by BruhCx »

themightyjang

  • New Member
  • *
  • Posts: 10
  • Karma: 29
  • Decks
All of your scale-with-graveyard creatures don't have trample, which is what I really like about Splinterfright (the self-mill is just a bonus).  I often find that a huge threat without trample can be chumped indefinitely, or at least until they find removal.

Soren841

  • Hero Member
  • *****
  • Posts: 5088
  • Karma: 606
  • Decks
I 1000% advise not to remove City of Brass or Mana Confluence. They are very good and should be a staple in any deck above 2 colors. I would drop all basics and run every og dual in ur colors, plus any (good) fetch that grabs even one of your colors. If you run no basics you can run the Hermit Druid combo to try and focus your deck.
Nils is the God I worship

BruhCx

  • New Member
  • *
  • Posts: 8
  • Karma: 3
  • Decks
@themightyjang
You are 100% right, trample is a really useful effect especially on creatures with such scaling graveyard effects but keep in mind that just running my opponents down with one big creature isn't really what i want my deck to do. The way I see it that should be my last resort of how i want to win the game. I mostly wanna through one of my win conditions  that requires Jarad, Golgari Lich Lord. Why take opponents 1 by 1 when u can kill them all at once :D.

@Soren841
That's a change I'am looking to do almost 100%, but before that I wanna play-test this deck as it is and find more cards to change. But cuting mana confluence and city of brass is one of my top priorities.

Soren841

  • Hero Member
  • *****
  • Posts: 5088
  • Karma: 606
  • Decks
Dont cut them, they should be in the deck.
Nils is the God I worship

BruhCx

  • New Member
  • *
  • Posts: 8
  • Karma: 3
  • Decks
Ops, my bad, read that wrong, idk to be honest I'm having conflicted thoughts, this deck runs barley any life gain, you get pretty low especially when somebody focuses you. Almost every land in this deck shocks you and it adds up. After play testing  i will know more for sure but as it is for now I'll leave it.

Soren841

  • Hero Member
  • *****
  • Posts: 5088
  • Karma: 606
  • Decks
You're trying to make a combo deck. Life is a resource, and the life loss is marginal.
Nils is the God I worship

crimsonking

  • Hero Member
  • *****
  • Posts: 616
  • Karma: 222
  • Decks
Ops, my bad, read that wrong, idk to be honest I'm having conflicted thoughts, this deck runs barley any life gain, you get pretty low especially when somebody focuses you. Almost every land in this deck shocks you and it adds up. After play testing  i will know more for sure but as it is for now I'll leave it.
You can keep City of Brass and Mana Confluence if you want. They aren't that bad after all.
Just give more priority to the painlands, they're still better in a tricolor deck.
My opinion.

crimsonking

  • Hero Member
  • *****
  • Posts: 616
  • Karma: 222
  • Decks
Looking at the artifact section, you're lacking stuff like Expedition Map and Wayfarer's Bauble.
With Muldrotha out, it's essentially fetch any land / ramp one basic per turn.
I think there should be some other sacrifice artifacts worth adding out there.

[EDIT] Just found another one: Nihil Spellbomb.
Graveyard hate plus draw a card per turn.
« Last Edit: July 12, 2018, 11:53:58 am by crimsonking »

BruhCx

  • New Member
  • *
  • Posts: 8
  • Karma: 3
  • Decks
@crimsonking
You're right, that mechanic might be what I am lacking. The reason I haven't really put much thought to it could be because I have similar non-artifact cards that achieve this effect, such as Oblivion Sower/Sakura-Tribe Elder/Wood Elves/Cultivate.. and so on. Altho at the end of the day Expedition Map and Wayfarer's Bauble are nothing but ramp, and I tend to reach ramp in a different way in this deck and that's through card draw/playing additional lands per turn. So that mechanic kinda replaces need for those artifacts. One thing I'm actually thinking (regarding ramp) is to put in Ramunap Excavator and Burgeoning together with Crucible of Worlds that's already in the deck you can get a lot of lands on the field.   
« Last Edit: July 12, 2018, 12:19:07 pm by BruhCx »

BruhCx

  • New Member
  • *
  • Posts: 8
  • Karma: 3
  • Decks
BTW for some reason it doesn't update the deck so please go to "View on DeckStats.net" or this link https://deckstats.net/decks/111212/1035353-muldrotha-the-gravetide-edh-mi.