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Author Topic: Deckstats Competition - Make an Artefact Deck!  (Read 1399 times)

Mnemosyne

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Deckstats Competition - Make an Artefact Deck!
« on: August 06, 2018, 05:58:12 pm »
Competition time, Deckstats Members!

I want you, the community, to design an artefact standard deck!



I will grade using the following criteria:

Creativity - Something that shows interesting synergy.
Uniqueness - Something that I haven't seen before - Something that isn't a net deck.
Effectiveness - Something that I can see winning an FNM or Standard Tournament with your card selection.

I will award you with the following Karma: (Thanks to Nils)

1st - 10
2nd - 5
3rd - 1


Post your decks below, the competition will finish fourteen days from today -
Sunday 20th of August @ (6PM GMT) - This deadline is final, unless I deem otherwise, so do not ask.



#NOTE

  • A deck that is similar to a deck already posted on this thread, will be overlooked by me, in favour of the first to be posted.
  • Try not to copy an archetype that is currently being used in Standard - Paradoxical Outcome - Unless it uses a different approach
  • You may use any card that is currently in Standard. There is no colour restriction, so if you wanted, you can make it 5 colours.  :P

Any other questions, please Private Message me - Rather than posting questions in this thread.


Happy building! - Mnemosyne  :)
« Last Edit: August 06, 2018, 06:09:06 pm by Mnemosyne »

CardAgain Sweater

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Re: Deckstats Competition - Make an Artefact Deck!
« Reply #1 on: August 07, 2018, 06:48:18 am »
Here is a deck I've been playing at LGS level with good success; I juiced it up by 2 mythics for this competition:

https://deckstats.net/decks/82140/1056906-tricky-treasure-deckstats-chal

THE PLAN - Sacrifice treasure / other artifacts to trigger Marionette Master. Use instant speed pump spell on MM while artifact gy triggers are on the stack. This is all done with very little opportunity for opponent to interact. Looking for T6 kill if everything lines up. This is lifeloss not damage, and a triggered - not an activated - ability.

Stay alive with removal and defense long enough to land Marionette Master, making 3 treasures along the way - I can get her out by turn 6 about 35% of the time - and use her fabricate 3 etb trigger to make the MM a 4/6. Right away, Sac 2 treasures to make 2 red mana, while the artifact death triggers from Marionette Master are on the stack, pump MM with Invigorated Rampage using 2 of the floated mana. Pump resolves to 8 power, crack another treasure in response - triggers resolve for 24 lifeloss. Sometimes it can take longer than turn 6 to assemble the kill shot; thats where the defensive blocks and removal comes in.

So, how do we set this up?

Treasure Map is the quickest way to both get the necessary treasures as well as digging through the deck to find the combo pieces. My 2 drop creatures not only buy time against aggressive creature decks, they all help make treasure or draw cards. Dire fleet hoarder's 2 power can make very early attacks unprofitable, or unopposed it can whittle down life total for a 2-treasure kill at 16 lifeloss. Gleaming Barrier bricks a lot of attacks and I want both it and the hoarder to die blocking (casting invigorated rampage on the barrier to take out a steel leaf champion is fun). The vampire did its work on etb with the card draw.

Yahenni is there to get that early damage, and with the removal in the deck, they can grow to be a bigger threat. Sacrificing a treasure producer is not such a big cost for the indestructible effect that can stretch out the game and let you keep drawing or scrying. Yahenni can also be used to sac a creature you target with supernatural stamina to repeat a needed etb effect, or if another treaure is needed by saccing it again. I've cast marionette master and created 3 servos, supernatural stamina on MM, sacced MM to yahenni, MM comes back tapped and pick 3x +1/+1 counters, then sac the 3 servos to yahenni for 12 lifeloss from MM. Not an essential piece, but a very handy fit for what the deck wants to be doing.

Walking ballista is great for the normal reasons, but it can also be cast for zero for that last trigger for Marionette Master. Karn gives further card advantage, a theme in this deck to get the combo together. Karn also serves as a distraction, with opponent focusing attacks there, buying me more time. Obviously, the constructs can grow to be big pretty easily in a treasure making deck. Here is another trick, say you have 3 treasures and 2 of karns constructs - they are 5/5's. If for some reason, Marionette Master is out and you didn't get the planned insti-kill, their deaths will trigger MM, and if they have damage marked on them but not enough to die, you can sac treasures to weaken them to the point they die and trigger MM.

Removal package is fairly 'Standard' in a mostly black deck. I considered unlicensed disintegration but it was troublesome to cast this turn 3 instead of scrying with treasure map. Cut/Ribbons while sorcery speed provides a little more direct damage with the aftermath half.

I've played over a hundred rounds with versions of this deck; this is higher budget only in an additional Karn and Ballista (instead of a 4th hoarder and 4th wall, or 2x cast down, or even Pirate's pillage to save $40+ bucks in budget). I played a $25 version of this in grixis and it held up.

As long as you have the pump spell, 3 treasures, and 4BB from your lands to cast MM, you are guaranteed to do 9 lifeloss from supernatural stamina and 15 from invigorated rampage if MM resolves. If the opponent targets for removal with the fabricate 3 etb trigger still on the stack, you can still crack treasures and pump before their effect resolves - it will just be for less than optimal lifeloss since your 3x +1/+1 counters won't resolve before opponent's removal.

Counterspells are by far the worst this deck faces, but even then a control deck can fall to repeated attacks from 2 drops (remember those pump spells?) and ribbons from the graveyard after you cast cut on your treasure making defender. Or they tap out for their finisher, giving you the window to pull the marionette master out without fear of essence scatter.

I dont think a sideboard was required, but I made one from habit. Sideboards are very dependant on personal metagame.

Happy to answer any questions :)
« Last Edit: August 07, 2018, 08:19:56 am by CardAgain Sweater »
http://deck.tk/1PJd2YnD - Krokodil; my favorite Standard deck which focuses on -1/-1 counter synergy; currently illegal due to ban on attune. I'm brewing a post ban version...

Standard decks I'm trying:
http://deck.tk/4ixH1ndX - Mono G Monument
http://deck.tk/94QF5WSF - Booty Sac

Firegriff

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Re: Deckstats Competition - Make an Artefact Deck!
« Reply #2 on: August 08, 2018, 05:29:47 am »
So I made this a while back, but I haven't seen a similar deck yet and it all should still be Standard legal.  You can quickly accumulate servos and mechanized production can ensure you don't even need to attack with them.

Edit:  Updated to finish sideboard and correct outdated lands.
https://deckstats.net/decks/75927/651825-rise-of-the-servos/en
« Last Edit: August 18, 2018, 07:07:31 am by Firegriff »

Mnemosyne

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Re: Deckstats Competition - Make an Artefact Deck!
« Reply #3 on: August 12, 2018, 03:48:47 pm »
Great start guys! I need more decks for these tournaments to work, and for me to want to do more, (different formats) in the future. Please, if you have some time do design one!

CardAgain Sweater

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Re: Deckstats Competition - Make an Artefact Deck!
« Reply #4 on: August 12, 2018, 06:12:23 pm »
How do I link a decklist o to this thread?

One way I do it is to open a page for the deck I want to post to a comment, then select the share/export tab. The site generates a hyperlink for you to cut and paste wherever you want to put it.

When you paste it into a thread on this site, it will show up as a formatted decklist in your post; make sure to type a little extra to let us know how sweet your brew is - cool interactions and what not.

Good luck!
http://deck.tk/1PJd2YnD - Krokodil; my favorite Standard deck which focuses on -1/-1 counter synergy; currently illegal due to ban on attune. I'm brewing a post ban version...

Standard decks I'm trying:
http://deck.tk/4ixH1ndX - Mono G Monument
http://deck.tk/94QF5WSF - Booty Sac

Jaster555

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Re: Deckstats Competition - Make an Artefact Deck!
« Reply #5 on: August 12, 2018, 09:49:57 pm »
All defenders are also artifacts which allows Spire of Industry to shine, and Padeem, Consul of Innovation to make them hexproof and draw cards.
Aegis of the Heavens and Dive Down combo protect Arcades, the Strategist and power up the defenders when they get to attack.
Anticipate and Adventurous Impulse are there to get to the combos which are:
Tetsuko Umezawa, Fugitive + 0 attack creatures
Arcades, the Strategist + low cost defenders
Padeem + Artifacts

https://deckstats.net/decks/103459/1060487-arcades-artifacts?lng=en


CardAgain Sweater

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Re: Deckstats Competition - Make an Artefact Deck!
« Reply #6 on: August 13, 2018, 09:49:49 am »
Kaladesh and aether revolt are still legal in standard! Tons of ideas!

Indomitable creativity; metalworks colossus; inspiring Statuary, any of the lesser used gearhulks or monuments. There's more: desecrated tomb, dragon's hoard, sorcerer's wand, powerstone shard, etc.

I know you all have it in you to brew a neat idea; put it out there - no negative points are awarded for trying, there's nothing to lose!
http://deck.tk/1PJd2YnD - Krokodil; my favorite Standard deck which focuses on -1/-1 counter synergy; currently illegal due to ban on attune. I'm brewing a post ban version...

Standard decks I'm trying:
http://deck.tk/4ixH1ndX - Mono G Monument
http://deck.tk/94QF5WSF - Booty Sac

burn your face

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Re: Deckstats Competition - Make an Artefact Deck!
« Reply #7 on: August 13, 2018, 03:08:06 pm »
https://deckstats.net/decks/95294/1061550-mono-blue-artifact-valuetown


Basically try generate value, and power out big stuff. The deck can also go wide with sai, and chief of the foundry. Orhithopter can trigger stuff, and it can get pumped to deal damage in the air. Sorcerers spyglass, and metallic rebuke, are here so that I have some form if interaction. Spyglass can also trigger stuff.

robort

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Re: Deckstats Competition - Make an Artefact Deck!
« Reply #8 on: August 13, 2018, 07:52:27 pm »
https://deckstats.net/decks/52552/1061748-thopter-exchange-and-change

Use thopters to make trading much easier to give them away for your opponents much better creatures. Even pump them up with Metallic Mimic and Chief of the foundry, then use The Antiquities War to turn them into 5/5's. Use the Mirror to copy the Chief or make a copy that is something of your opponents.
« Last Edit: August 15, 2018, 03:10:03 am by robort »
A legend in my own mind or so what the voices keep telling me

MonteTribal

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Re: Deckstats Competition - Make an Artefact Deck!
« Reply #9 on: August 13, 2018, 08:19:05 pm »
https://deckstats.net/decks/99624/1061753-rb-standard-eggs

Standard Eggs!

Good Eggs:

Other Eggs:

Sacrifice eggs to:

Sacrifice Outlets:

Both outlets make huge creatures, which can be used to beat down or to Fling as a final push. Can side into large creatures, more sacrifice outlets, incidental life gain, and plenty of removal. Fatal Push is very easy to turn on, and it is easy to make large fields for Ascend.

Mnemosyne

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Re: Deckstats Competition - Make an Artefact Deck!
« Reply #10 on: August 14, 2018, 06:10:41 pm »
-Use Voltaic Servant / Vizier of Tumbling Sands to leverage Traxos, Scourge of Kroog and get multiple uses out of Pacification Array. Also helps keeps creatures untapped for blocking or even Untap lands for extra mana.
-The overall goal of the deck is to control the board long enough to get big creatures out while keeping the opponent's creatures tapped or exiled as much as possible.
-Awakened Amalgam + 18 different land names.

@Jaster, let me know which one of your decks you wish me to judge; as I can only accept one for this challenge. You may change your final decklist any number of times before the competition ends. Good luck!  :)

DelverMage

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Re: Deckstats Competition - Make an Artefact Deck!
« Reply #11 on: August 14, 2018, 07:10:52 pm »
Sram's Army is a Vehicle deck that uses a different approach than most.  With 13 vehicles and only 9 creatures, the majority of the rest of the deck are removal and card advantage spells.

Creatures:
4 Toolcraft Exemplar - This card is just a gimmy for this deck.  Once there are artifacts in play, it becomes a 3/2 creature at the beginning of combat.  I can either attack or activate a vehicle.
2 Sram, Senior Edificer - Namesake of the deck, for the limited amount of time Sram will actually remain on the battlefield, you should be able to get a card or two out of him.
3 Trophy Mage - This card allows you to fish for specific cards in your deck.  There are 3 different vehicles that the mage can dig for.  One is the key vehicular component, one is for mana balancing, and one for evasion, depending on your current need.

Enchantments:
2 Cast Out - Great for exiling key pieces your opponent may get into play as it can target any permanent that is not a land.
4 Caught in the Brights - It does cost 3 mana, but it pacifies the target creature, and then exiles it when the next vehicle attacks.  Works great on Gods and other indestructible creatures.
2 Search for Azcanta - Card filtering to keep this deck moving, without costing more spells to do so.

Sorceries:
4 Start Your Engines - If there are more than 2 vehicles in play, this card will usually win you the game.
1 Thud - There is nothing more fun than finishing off your opponent than by dropping a Consulate Dreadnaught right on their head.

Planeswalker:
Karn, Scion of Urza - He can help keep the ball rolling if you are having any stall issues, or he can help kick off your offensive take over, by spawning pilots for large vehicles.

Artifacts:
3 Aethersphere Harvester - This is your flex vehicle, giving you evasion and lifegain if you are fighting to stay in it.  It can buy you that extra turn that you needed to get into the winners circle.
4 Consulate Dreadnought - The grand daddy of vehicles for 1 mana.  Pumps up your Toolcraft Exemplar on turn 2,  Likes to smash with Start Your Engines, and is the favorite target of Thud.
2 Cultivator's Caravan - A utility vehicle that is a nice 5/5 that can be crewed by Toolcraft Exemplars and can help with mana fixing in case you are short a color..
4 Peacewalker Colossus - This is the key card to the deck, as it can activate other vehicles for 1W.  Loves to remote start Consulate Dreadnought on the turn it comes into play.  Also fun when two Peacewalkers remote start each other and smash face.

Sideboard:
2 Abrade - Creature or Artifact removal, a standard SB inclusion.
2 Cast Out - In case you need more removal main deck.
3 Censor - Good changeup card when your opponent is creatureless, or nearly so.
2 Fumigate - Sweeper for those opponents trying to go wide.
2 Ixalan's Binding - For those permanents that need to be stopped more than once.
2 Scavenger Grounds - To swap with Field of Ruin if Graveyard control is more important than killing Transform Lands.
2 Supreme Will - Good blue control flexibility, again when the spot removal is not useful mainboard.

https://deckstats.net/decks/35805/993945-sram-s-army?lng=en

jk31214

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Re: Deckstats Competition - Make an Artefact Deck!
« Reply #12 on: August 17, 2018, 04:39:55 pm »
Use Tezzeret, Aviation Pioneer, and Sai to create thopters.  Use Skilled animator to turn artifacts into 5/5 flyers.  Tezzeret creates his own blocker each turn until ultimate.  Karn/Tezzeret allow to draw 5 cards each turn essentially.  Seal Away take care of big nasty. Fumigates are used as panic button or to survive burn, Cleansing Nova is there to survive rotation.

https://deckstats.net/decks/107967/1056503-artifice-uw

CardAgain Sweater

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Re: Deckstats Competition - Make an Artefact Deck!
« Reply #13 on: August 18, 2018, 04:50:57 am »
I count 8 decks so far - that might be our highest count so far for these competitions? That's great!

Keep' em coming; contest is open until Sunday. Artifacts in Standard still has lots of juicy stuff left!
« Last Edit: August 18, 2018, 04:52:29 am by CardAgain Sweater »
http://deck.tk/1PJd2YnD - Krokodil; my favorite Standard deck which focuses on -1/-1 counter synergy; currently illegal due to ban on attune. I'm brewing a post ban version...

Standard decks I'm trying:
http://deck.tk/4ixH1ndX - Mono G Monument
http://deck.tk/94QF5WSF - Booty Sac

Mnemosyne

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Re: Deckstats Competition - Make an Artefact Deck!
« Reply #14 on: August 20, 2018, 04:38:04 pm »
I shall be judging this soon. Stay tuned competitors!  :)