deckstats.net
Home
Decks
Deckbuilder
Collection
Forum
Sets
Find Players
Log In
Login
Register
You need to be logged in to do this.
Register
— or —
Login
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the
Refresh Session
button and then try again.
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum Home
Help
Search
Login
Register
Deckstats Forum
»
Other
»
Deck Comments
»
Karn brawl - Comments
« previous
next »
Print
Pages: [
1
]
Author
Topic: Karn brawl - Comments (Read 232 times)
Comment Bot
Guest
Karn brawl - Comments
«
on:
August 15, 2018, 07:17:24 pm »
Karn brawl
This topic has been created automatically to discuss this deck.
Dieses Thema wurde automatisch erstellt, um dieses Deck zu diskutieren.
Logged
trevlabev
New Member
Posts: 1
Karma: 1
Decks
Re: Karn brawl - Comments
«
Reply #1 on:
August 15, 2018, 07:17:28 pm »
this deck makes no sense at all. Why would you put
Mox Amber
in? without a colored legenday creature or planeswalker, it cant produce any mana. similarly
prophetic prism
is pointless cuz its not a mana rock its a mana filter which you dont need because your deck uses no colors.
Logged
AnPersonz
New Member
Posts: 12
Karma: 0
Decks
Re: Karn brawl - Comments
«
Reply #2 on:
August 15, 2018, 07:56:59 pm »
Cascading Cataracts
,
Spire of Industry
,
Unclaimed Territory
and
Unknown Shores
are almost pointless as they are only useful for boosting
awakened amalgam
, and given the fact that you can only run it at one in a 60 card deck makes it unlikely you will draw it, you should replace them with
Wastes
or something more useful.
Field of Ruin
has no basic land to fetch you so you are losing card advantage by sacrificing it. Also running
The Immortal Sun
makes little sense to me as it means you can't make use of your general at all. Also you have eight mana rocks and one thing to make use of them being
Walking Ballista
, Your most expensive card costs 11 but it can reduce it's mana cost and your next highest is 6 which you can easily get enough for with two mana rocks. Your deck has a massive
weakness
in that all of it's cards are artifacts meaning cards like
Bane of Progress
will absolutely destroy you, your whole board dies to cards like
Austere Command
and
Cleansing Nova
. This deck needs more cards to make use of the mana rocks, something like
Hangarback Walker
or
Orochi Hatchery
, and some cards protected from mass removal like
Darksteel Juggernaut
or
Darksteel Forge
. Also replace
Mox Amber
with
Blinkmoth Urn
.
Logged
superadude
New Member
Posts: 10
Karma: 13
Decks
Re: Karn brawl - Comments
«
Reply #3 on:
August 16, 2018, 03:58:01 am »
Just a side note to the 2 commenters before me, I agree with some of what you said, but I think you are forgetting this is for brawl... Only standard cards
«
Last Edit: August 16, 2018, 08:20:02 pm by superadude
»
Logged
Print
Pages: [
1
]
« previous
next »
Deckstats Forum
»
Other
»
Deck Comments
»
Karn brawl - Comments
English
Deutsch
Español
Português
Italiano
Français