Hey mate!
Actually, this deck loots pretty solid, you clearly have a way where you want to go with it, the card choices are decent, there is nothging really I would consider
dead weight or cards that don't fit the theme.
Now, in regards to deck building the real fun begins: once you start playtesting the deck, you will realise, that there may be cards that simply sit in your hand, or just perform very weak most of the time.
Those will be replaced by others that may do almost the same thing but better, or cards you want to try out to see how they perform.
From my personal experience, here are some cards that I don't really like due to me testing them in one or more decks myself or I believe are missing. Also, no worries about the copying-deck-thing, as I said I mainly build that list (which isn't finished either I believe) as reference standpoint for your first deck, as well as the thought of me wanting to build an enchatress based deck myself. So in the end I copied you, not the other way round
Missing cards:
Reclamation Sage - a 3 mana
Acidic SlimeOpen the Vaults - I see that you got some recursion with
Sun Titan, but after a board wipe that also rips you off your enchantments, you need something that gets you back into the game.
Replenish - A better version of
Open the Vaults, but vastly more expensive.
Faith's Reward - Instant speed recursion. Godly after a boardwipe.
Eternal Witness - my favourite green card. Gets back anything from your grave
Cards I don't like:
Play of the game - hurts yourself way too much. Play
Austere Command instead.
That's mostly it. As I said, it looks really, really solid, and a pain to play against. So you did everything right