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Author Topic: Intro to cEDH  (Read 8824 times)

Morganator 2.0

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Re: Intro to cEDH
« Reply #15 on: June 01, 2019, 07:08:30 pm »
More commanders and their playstyles.

Sydri, Galvanic Genius
Playstyle: Artifact-based stax/combo.  The downside is that Breya, Etherium Shaper tends to be better for this strategy. Still, Sydri is filled with soft-lock land destruction loops, and all sorts of combos involving artifact creatures.
Winning the game: Use Aetherflux Reservoir to get to 50 life. Then use Sydri to turn it into a creature and give it lifelink. Now when you deal 50 damage, you also gain 50 life, so you can do it continuously.

Taigam, Ojutai Master
Playstyle: Weird control deck that rebounds draw spells (to get double the draw) and extra turn spells.
Winning the game: Enduring Ideal to search out Dovescape. This locks out your opponents from casting non-creature spells, but you'll be making more birds than them. Because Enduring Ideal can't be countered (thanks to Taigam), you still get a free enchantment each turn. Elesh Norn, Grand Cenobite is the cherry on top.

Tana, the Bloodsower + Tymna, the Weaver
Playstyle: Stax deck. Threat assessment is very important for this deck, because you need to know which stax piece is going to slow down your opponents the most. All three of them.
Winning the game: Birthing Pod combo.

Tasigur, the Golden Fang
Playstyle: Arguably the best commander for these colors. His mana cost is easy to pay thanks to delve, and his ability is really good recursion if you know how to play the deck. You need to strategically choose which cards in your graveyard to exile with Tasigur when you cast him, so your chosen opponent has little choice on what to give you when you activate his ability.
Winning the game: Protean Hulk is a go-to, but any combos in this color work well with Tasigur.

Tatyova, Benthic Druid
Playstyle: Land-storm? No really. This deck uses lots of cards that grant extra land drops, to function as drawing lots of cards. As a result, this deck uses an abnormally large number of lands.
Winning the game: Using Sakura-Tribe Scout, Oboro, Palace in the Clouds, and Retreat to Coralhelm, you can get infinite landfall triggers, which means you draw your whole deck with Tatyova, and win with Laboratory Maniac. Cloudstone Curio works as a replacement for Oboro.

Teferi, Temporal Archmage
Playstyle: Stax deck. Because Teferi can untap your permanents, cards like Static Orb and Stasis will hurt you less.
Winning the game: This is hard combo to wrap your head around, so pay attention. Use The Chain Veil to get another activation of Teferi. Use Teferi to untap The Chain Veil, as well as some permanents that tap for mana. Each time you activate The Chain Veil, you can activate another Planeswalker's ability. This includes Planeswalkers that enter afterward. So keep using the Chain Veil until Teferi Leaves the battlefield, due to having 0 loyalty. When you recast him, you'll be able to activate his +1 and -1 a bunch of times before you have to start using the Chain Veil again. This means each cycle you get 5 additional times of alternating between his +1 and -1 abilities. You generate infinite mana and draw your whole deck. Now you either win with Laboratory Maniac, or loop Blue Sun's Zenith to force your opponent's to draw.
Teysa, Orzhov Scion
Playstyle: Pure combo. This deck uses sacrifice effects, taking full advantage of Teysa's abilities. Sacrifice outlets (especially Phyrexian Altar) are a must. An example combo is Phyrexian Altar and Nether Traitor with Teysa, Orzhov Scion, to generate infinite mana.
Winning the game: Darkest Hour allows Teysa to make infinite spirits with a sacrifice outlet (like Blasting Station).

The First Sliver
Playstyle: Also not tribal slivers. Currently, this is the most powerful Food Chain deck. No slivers needed.
Winning the game: By continuously re-casting The First Sliver, you can Cascade through your entire deck, and cast pretty much every spell. You can pretty much make anything your win-condition at this point.

The Gitrog Monster
Playstyle: Sacrifice lands to draw lots of cards and look for a combo. Fetch lands get significantly better with The Gitrog Monster, so be sure to include all 7 for these colors. You can also use discard outlets to discard lands from your hand and draw cards.
Winning the game: Using a discard outlet (example: Skirge Familiar), discard Dakmor Salvage. Instead of drawing a card, dredge 2 and get Dakmor Salvage back to your hand. If any lands get milled, draw some cards. Because the deck uses cards like Gaea's Blessing, you don’t need to worry about milling yourself out. But with these cards you can basically keep looping your graveyard, and any cards in it. For example, you can loop lotus petal for mana, Sunscorched Desert to deal damage, and then crop rotation to sacrifice the Sunscorched Desert so you can do this all again.

Thrasios, Triton Hero + Tymna, the Weaver
Playstyle: Arguably the most consistent combo deck. With the large amount of tutors this deck boasts, a commander that gives card advantage (Tymna) and another commander with an infinite mana sink that wins the game (Thrasios) it is very easy for this deck to threaten early game wins (turns 1 to 3).
Winning the game: Protean Hulk is the easiest, because the deck can get to it through Flash Hulk (with help from Summoner’s Pact), or use stuff like Entomb + instant-speed Necromancy. When Protean Hulk dies, search for Nomads En-Kor, Cephalid Illusionst, Viscera Seer, and Zulaport Cutthroat. Use Nomads En-Kor’s ability to continuously target Cephalid Illusionist, milling yourself. Eventually Narcomoeba pops out, so you sacrifice it to have everyone lose life through Zulaport Cutthroat. The milling continues until Kozilek, Butcher of Truth is milled, and the whole graveyard is reshuffled, resetting the loop. The deck also has infinite mana combos as backups, so that Thrasios can win the game (with Jace, Wielder of Mysteries).

Thrasios, Triton Hero + Vial Smasher the Fierce
Playstyle: Control deck the tries to stop everyone else from comboing off by countering/destroying all combo pieces.
Winning the game: Notion Thief + a wheel effect to put all your opponents in top-deck mode, making them much easier to control. There is also Divergent Transformations, which can be used to get both Notion Thief and Whirlpool Warrior to initiate this.

Titania, Protector of Argoth
Playstyle: Sacrificing lands gets you some pretty strong tokens with Titania. While this mono-green strategy isn’t as combo-centric as elfball, it still packs a punch. Use lands that sacrifice themselves, spells like Crop Rotation and Scapeshift, or even Zuran Orb and Crucible of Worlds.
Winning the game: 8 of these tokens is enough to take a player out. Because pillowfort isn’t really used in commander, a large enough attack can take out whichever player you fear the most.

Urza, Lord High Artificer
Playstyle: Super powerful stax deck. There are a lot of stax cards that get disabled when they are tapped (Static Orb, Trinisphere, Winter Orb). Urza is able to tap these artifacts for mana, disabling them when needed. Aside from that, the deck has powerful mana ramp, and can play a light control strategy well.
Winning the game: By generating infinite mana, Urza can exile the entire library, and then cast all of the spells in the deck. The first one to get cast is Aetherflux Reservoir or Jace, Wielder of Mysteries.

Varolz, the Scar-Striped
Playstyle: Deck that makes use of creatures with death abilities. Varolz is used to sacrifice those creatures.
Winning the game: So I know I pluralized creatures, but it's really only Protean Hulk that matters. The deck uses the Protean Hulk combo described in a previous post.

Yarok, the Desecrated
Playstyle: Panharmonicon: the deck. Yarok gives extra value for each creature entering the battlefield. Draw extra cards with Ice-Fang Couatl, search for two cards with Spellseeker, or net positive mana with Cloud of Faeries.
Winning the game: Some kind of infinite bounce loop. With just creatures it can be Shrieking Drake with Cloud of Faeries (infinite mana) and then Wall of Roots (infinite draw). Cards like Aluren and Cloudstone Curio can help with this. In the end, Words of Wind can be used to lock your opponents, while preventing you from decking yourself.

Yidris, Maelstrom Wielder
Playstyle: A luck-based deck that makes its own luck. If you keep a low mana curve, with lots of 0 mana artifacts that give mana, you can storm off… or completely flop. It’s possible to win off of just one Yidris attack, but you never know for sure at the time.
Winning the game: Aetherflux Reservoir after casting a bunch of spells. Doomsday is another option.

Yisan, the Wanderer Bard
Playstyle: Build up your mana ramp, then use Yisan to search for strategic creatures. There are some weird ways of getting around stax. By responding to Yisan's ability with untap effects (like Quirion Ranger), and then activating him again, you can get two creatures at 3 mana, instead of one at 2 and one at 3.
Winning the game: Overrun effects like Craterhoof Behemoth, or combo loops with stuff like Temur Sabertooth.

Zacama, Primal Calamity
Playstyle: Board control deck. Ramp hard and cast Zacama. Then, strategically use his abilities to destroy creatures, artifacts, and enchantments. Mana doubling effects also help tremendously.
Winning the game: There is a way to do infinite combat steps with Hellkite Charger and Bear Umbra, or you can generate infinite mana and win with lifegain and Aetherflux Reservoir. I've seen both.

Zur the Enchanter
Playstyle: Use Zur to search for Necropotence... That's it. I mean, you use a lot of search effects to find combo pieces... But Zur is used for Necropotence. A more fun version of the deck uses Zur as a toolbox to find pesky enchantments to mess up your opponents, but this is at the cost of combo power.
Winning the game: Use Necropotence to draw Doomsday (or a card that gets you Doomsday) and make a stack that wins with Laboratory Maniac, or use Ad Nauseam with Angel's Grace to draw your deck and win with Laboratory Maniac. You can also play it like a storm deck, and use Aetherflux Reservoir paired with Shimmer Myr to get multiple lifegain triggers in one shot.
« Last Edit: August 31, 2019, 01:01:33 am by Morganator 2.0 »