I'm assuming we're talking about commander. Ignore my rant in other formats.
Bounce lands are absolute trash. There is only one land that I
despise more, which I'll get too in a second.
Any land that unconditionally enters tapped is bad. This includes
Rupture Spire and it's derivatives, the three color tap lands (
Seaside Citadel,
Nomad Outpost), and the
heal lands (
Swiftwater Cliffs). The only time a land should be allowed to enter tapped, is when it has an ability relevant to your deck (
Hall of the Bandit Lord and
Path of Ancestry are good examples).
Lands that enter tapped are mana deceleration. They slow you down by a turn, delaying your actions. This is especially important when you have three opponents that are all ramping up. The upside to bounce lands is that you can keep a two land hand, and still have 3 mana. On the opposite end of the spectrum, a one land hand becomes 0 mana. Both of these issues are solved with mana ramp, and using lands that don't enter tapped.
Lands that have an ability when they enter, are small abilities that don't justify their existence (
Temple of Malady,
Kabira Crossroads). Which brings me to the land I
despise the most:
Bojuka Bog. I hate it so much, because it is super overrated. It enters tapped, gives only one color, and has a sorcery speed ability that mildly irritates
graveyard decks a single graveyard deck. In order for grave-hate to work in commander, it needs to either be instant-speed (
Relic of Progenitus,
Sentinel Totem), or a continuous effect (
Rest in Peace,
Grafdigger's Cage,
Ground Seal), and (preferably) it hurts all players (exception:
Tormod's Crypt, among others).