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Author Topic: Design a card that will never be printed  (Read 150 times)

blueberry314

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Design a card that will never be printed
« on: November 09, 2018, 03:02:08 am »
Leonin Estate Agent - 3WW

Landfall-Whenever a land enters the battlefield under your control, create a 1/1 Cat token with lifelink.

2/3

You can't spell homeowner without Meow.

Paiyada

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Re: Design a card that will never be printed
« Reply #1 on: November 09, 2018, 08:12:16 am »
Can be considered as a very demanding information.

moehike

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Re: Design a card that will never be printed
« Reply #2 on: November 09, 2018, 09:51:59 am »
Empty the Pits 3RB
Create a 1/1 red goblin creature token with "Bands with goblin creature tokens"
Storm
Dredge

Varatius

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Re: Design a card that will never be printed
« Reply #3 on: November 09, 2018, 03:29:38 pm »
The ultimate never to see print card

1WUB
sorcery
Look at all opponents hands then if any player has a spell that counters this card force them to play it ignoring mana cost.  If this card is countered win the game.  If it is not summon a 5/1 Red black and green vampire dragon cat with lifelink trample haste and flying it dies at the end of the turn when it dies scry 15.  You can only cast this spell once a game.

MonteTribal

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Re: Design a card that will never be printed
« Reply #4 on: November 09, 2018, 03:59:17 pm »
Knight Trainer 2WW
Creature - Human Knight
Knight creatures have Double Strike.
All creatures are Knights in addition to their other types.
2/2

This one is subtle. It breaks the layers of effects. Type changing effects are applied first, then abilities are added. But because of the ability ordering of the card, All knights gain double strike, then everything becomes a knight (and loses out on the gain doublestrike ability)

Varatius

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Re: Design a card that will never be printed
« Reply #5 on: November 09, 2018, 04:16:46 pm »
Planes walker
3wuprg
Comes into play with loyalty equal to half of you health
-1 return all other permanents to their controllers hands
-3 Counter the first and second spell or permanent (including lands) played each turn until your next upkeep (this ability must be used during your upkeep)
0 Add a card that cost 0-4 to your hand or top of deck if you add it to your hand lose loyalty equal to its cost if its added to the top of your deck gain loyalty equal to its cost
-30 Add a card of each color and color combination to your hand from all players graveyards if you picked up 2 or more 5 color cards cast any card you got instead with out paying its mana cost.

Soren841

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Re: Design a card that will never be printed
« Reply #6 on: November 09, 2018, 04:26:08 pm »
@MonteTribal they're both static effects tho?
Nils is the God I worship

Soren841

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Re: Design a card that will never be printed
« Reply #7 on: November 09, 2018, 05:15:21 pm »
U could be right on that interaction tho, I'm no L2 judge. Maybe make it an instant ;) instants granting permanent keyword effects (especially with that interaction, which would for sure work on an instant bc they resolve abilities in order) are $$$$. There's like one that I know of.
Nils is the God I worship

MonteTribal

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Re: Design a card that will never be printed
« Reply #8 on: November 09, 2018, 08:14:54 pm »
@MonteTribal they're both static effects tho?
U could be right on that interaction tho, I'm no L2 judge. Maybe make it an instant ;) instants granting permanent keyword effects (especially with that interaction, which would for sure work on an instant bc they resolve abilities in order) are $$$$. There's like one that I know of.

I could be wrong also :p Effect Layers are weird and complicated.

I was going by rule 613
613.1a Layer 1: Copy effects are applied. See rule 706, “Copying Objects.”
613.1b Layer 2: Control-changing effects are applied.
613.1c Layer 3: Text-changing effects are applied. See rule 612, “Text-Changing Effects.”
613.1d Layer 4: Type-changing effects are applied. These include effects that change an object’s card type, subtype, and/or supertype.
613.1e Layer 5: Color-changing effects are applied.
613.1f Layer 6: Ability-adding effects, ability-removing effects, and effects that say an object can’t have an ability are applied.
613.1g Layer 7: Power- and/or toughness-changing effects are applied.


Knight creatures have Double Strike.
 - This is a Layer 6 effect
All creatures are Knights in addition to their other types.
 - This is a Layer 5 effect coming after a Layer 6

Soren841

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Re: Design a card that will never be printed
« Reply #9 on: November 09, 2018, 08:43:38 pm »
I don't think the order matters on a permanent, is the thing.
Nils is the God I worship

Varatius

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Re: Design a card that will never be printed
« Reply #10 on: November 09, 2018, 09:16:20 pm »
From my understanding is all knights that are currently knights get double strike.  Then everything else becomes a knight and then those gain double strike.  Order would only matter on a permanent if it said something like when this enters the battlefield all knights gain double strike, or all knights currently on the field gain double strike, or all knights gain double strike then do x.
The way its currently worded order doesn't matter.

ApothecaryGeist

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Re: Design a card that will never be printed
« Reply #11 on: November 09, 2018, 09:35:10 pm »
The Ultimate card design that never saw print:

Name: World of Bums
Type: Enchant World
Text:

Yes.  A blank text box.

(Submitted by Olle Rade when he won the first Invitational.  The story is that he submitted a string of unprintable cards (unprintable for a variety of reasons) believing that Wizards would never print a player submitted suggestion anyway.  After the next couple Invitational winners got printed cards, he finally submitted Sylvan Safekeeper.)

Happy Brewing :)


bigdogdch

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Re: Design a card that will never be printed
« Reply #12 on: November 09, 2018, 11:01:56 pm »
 :-\F.U.B.A.R. 2/B 2/B 2/B 2/B 2/B 2/B 2/B 2/B 2/B 2/B
Legendary Sorcery
Mythic Rare
Sacrifice target player
Flavor text:  Elvis has left the building