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Author Topic: Legendary Comman  (Read 315 times)

bigdogdch

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Legendary Comman
« on: December 06, 2018, 04:41:57 pm »

Judaspriester

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Re: Legendary Comman
« Reply #1 on: April 24, 2019, 02:39:56 pm »
I've read your post about Helm of the Host ( https://deckstats.net/forum/index.php/topic,45166.msg125888.html#msg125888 ) and nearly got a heart attack.
At least for me, Temple of the False God is a noob trap. Even if we assume that you play on curve (one land per turn), its a dead land drop until turn 5. If you don't manage to play on curve, it hurts you even more. It may be fine in a deck with alot of (early) land drops, but in a deck without, it usually slows you down.

I suggest to cut Orzhov Guildgate, Everglades, Karoo and Temple of the False God. Replace them with Orzhov Signet, Orzhov Locket, Fellwar Stone and Sol Ring (for 99% of the decks, there is no reason NOT to include it).

/edit: depending on your budget you  could also replace Evolving Wilds with Ash Barrens. The Barrens is a little more flexible.
« Last Edit: April 24, 2019, 05:58:57 pm by Judaspriester »
You say Prison Cell, I hear 'Holiday'.

WWolfe

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Re: Legendary Comman
« Reply #2 on: April 24, 2019, 05:30:45 pm »
9 Lands that only tap for colorless mana seems high.
This space for rent.

bigdogdch

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Re: Legendary Comman
« Reply #3 on: April 03, 2020, 03:40:36 pm »



Revision 2

Changed amounts:
+1 (Main) -1 (SB) Arvad the Cursed