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Author Topic: [Standard] Mardu Tokens  (Read 605 times)

GADDoran85

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[Standard] Mardu Tokens
« on: December 07, 2018, 02:49:14 am »
Gabriel Doran

Sn0wDoG

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Re: [Standard] Mardu Tokens
« Reply #1 on: December 07, 2018, 08:44:46 am »
Nice idea! Have you already tested it?

GADDoran85

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Re: [Standard] Mardu Tokens
« Reply #2 on: December 07, 2018, 11:28:33 am »
Just against a few low level decks seems to be ok
Needs further testing.
Gabriel Doran

Sn0wDoG

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Re: [Standard] Mardu Tokens
« Reply #3 on: December 07, 2018, 01:34:29 pm »
Wouldn't it be more reliant when you switch to just tokens instead of the graveyard synergies?

GADDoran85

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Re: [Standard] Mardu Tokens
« Reply #4 on: December 07, 2018, 01:43:40 pm »
Probably but then it a different deck
Deck is designed for creatures to replace themselves when they die.
Divine Visitation is obviously the main token card. But open the graves and desacrated tomb go well with reassembling skeleton to get 2 for 1.
You can build off the idea branch out in different direction. 😀
Gabriel Doran

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Re: [Standard] Mardu Tokens
« Reply #5 on: December 08, 2018, 05:54:41 pm »
You could also take  inspiration from this combo that was Infinite Flying Zombies Combo of Mister.Ri , it look like it could have a nice synergy

Basically with Desecrated Tomb and Arcane Adaptation (naming zombies) on the battlefield, we can cast Liliana, Untouched by Death and ultimate her right away to cast zombies from the graveyard. With Chamber Sentry either in graveyard or in your hand, we can cast it for X=0, and when it dies, we cast it again infinite times as Chamber Sentry is now a zombie. This will trigger Desecrated Tomb, creating a 1/1 flying Bat token who is also a zombie, therefore making infinite flying zombies!