Ylhyssia, thanks for the response!
As far as cheating creatures in, I am looking at adding an
Elvish Piper, and maybe a
Wild Pair as well, even though
Wild Pair doesn't really solve the mana issue.
Traverse the Outlands is a good call for some additional ramp, any other thoughts on how to cheat out some big creatures?
My problem with
Mirari's Wake is that it gives Marath +1/+1 without giving it in the form of a counter. This means that if I bring Marath in, use his abilities and get rid of his +1/+1 counters, he will be stuck at 1/1 without a good way to return him to the command zone.
Do you have any ideas about other good mana doublers or tribal cost reducers?
Thanks!