Hello.
I play commander with the same 3-4 people and one person has an atraxa superfriends deck. I absolutely hate atraxa because it has evasion, life gain, can trade with almost anything, and
vigilance because why not? It should cost 6 mana not 4, but I can't change that.
Anyway, he usually avoids playing the deck because everyone moans and groans about how long it takes. Activating 4 planeswalkers, twice a turn takes a while. And then it just dominates the board beyond control.
If I had a way to deal with the deck, not a silver bullet, but a way for us to have a fair interactive game, that would be great. He could play his deck more often. Usually when he plays it, it is a guaranteed win because everyone quits.
I play with
the immortal sun, but that's one out of 99 cards and easy to remove. I've never had it out for it to be useful. Itll get removed on superfriend's turn and then he plays as normal.
My playgroup doesn't see him as a threat until he has 3-4 walkers about to ultimate, and it's too late. We cannot fight emblems that counter our first spell each turn, or
exile a permanent whenever he draws a card.
So, considering I am the only person at the table with the sense to attempt to stop him before it's too late, what are some ways to fight his deck? I run
merciless eviction, but that's a one time, maybe two time use, and remember, I do also have other opponents I have to watch out for.
Thanks.
To clarify, the goal is for him to be able to play superfriends more since he likes the deck, but right now, it's almost a guaranteed win so we limit it to once a week. I considered land destruction, but no one likes that.