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Author Topic: [Modern] Magistrate's Tapper  (Read 100 times)

V!ncent

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[Modern] Magistrate's Tapper
« on: February 20, 2019, 06:54:04 pm »
Magistrate's Tapper

The plan is to get a Mimic Vat + Coretapper + Magistrate's Scepter into play.
Coretapper can be sacrificed to put 2-charge counters on the Magistrate's Scepter. With Mimic Vat cloning a Coretapper, you can do 3-charge counters (tap and sacrifice) in one turn.

Inventors' Fair, Trophy Mage and Muddle the Mixture (transmute) can be used to get the combo pieces.

Clockspinning (with enough buyback mana) and Energy Chamber can help get the additional counters on Magistrate's Scepter.
Clockspinning can also prevent 'unflooding' of Quicksilver Fountain.

Expedition Map is used for fetching a missing Urza-land.

Quicksilver fountain is used to make life difficult for the opponent. Unwanted flood-counters on your lands can be removed using Power Conduit (to fuel Sage or Scepter) or Clockspinning.

Wincon? Don't know.. (work in progress!)

So, will it work? Did I overlook something? Can you suggest improvements? Did you play it?