This isn't really scientific but I've watched a few of the games and I have a gut feeling like some of the players play very differently compared to many play groups. They focus on politics as if they were role playing: hold grudges and punish people. I haven't experienced this in our play group (insignificant sample size
) but I can't also imagine that to be unique. Command Zone speculated on the idea that having a
Sol Ring early would make them a generic "threat" that people respond to. This isn't true unless, of course, you play on YouTube and your ad revenue depends on the amount of drama and tension you can generate. Thus it would only make sense that they're role playing their games.
Josh sometimes does point out that some of his moves were just 'the best play' but the Professor for example often makes decision based on his idea of
justice and his gut feeling. The Professor has stated multiple times that his objective is not to win, but to play an interesting game. There could be an argument made here that his games should be excluded from the sample how is something going to affect win rate is an insane question to ask if some people aren't even necessarily trying to win in the sense that they're willing to sacrifice the best possible play for more interesting and engaging play.
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I thought of something we haven't discussed yet: ratios of colours in a deck.
Instead of looking at decks containing colours
X, Y or Z we could look at the
cards' colour identity. I don't know if it would be best to
exclude lands or not.
Here's an extreme example:
Samut, Voice of Dissent is a Gruul card with white tacked onto it. You could, in theory, play a Gruul deck with no way to produce white mana and never use the ability. This wouldn't be evident from the colour identity but it would be very evident from the individual cards being played; the deck would show up as a Naya deck even though it's closer to a Gruul deck.
This would also yield a larger sample size for colourless since every
Sol Ring, every
Burnished Hart, every
Scour from Existence and every
Lightning Greaves would actually count towards the colourless sample. You could then compile the individual cards into pools of 6 colours or 32 colour combinations.
I think this would better reflect the power of each colour, in a commander deck.
Most of the matches do contain the link to the deck list so in theory this could be done. I'm not actually asking anyone to do it, just toying around with the idea.