this deck is a bit slow
Interesting, what do you base this observation on? How can I make it better?
It generally wins between turn 6 and 8.
25 of the cards are 2 drop or less, with an additional 13 cards being 3 drop, and only 6 in the deck being more than 3.
generally speaking this is how a match would look/ has looked/ does look:
turn 1:
TelepathyTurn 2:
Fog bank
Turn 3: any Tap for damage creature
Turn 4:
charisma attached to the turn 3 creature and then tap to take that creature and swing at the opponent with their own creature
Turn 5:
confiscate another permanent of choice plus rinse and repeat turn 4, now swinging with 3 of their creatures or 2 while controlling an enchant or artifact of theirs. after that it gets silly with
fog banks soaking up all the combat damage if they swing, and enough counters and snaps to protect your valued cards.
Interested to know what reccomendations you might have or in what way you see this as slow? Thank you for the feedback!