Helm of the Host is a good card, but the amount of mana it takes to play and equip it is very restrictive, so much that it's not worth it in most decks.
Did someone you know say that it should be an auto-include?
This is exactly how I felt about it. 5 mana for no immediate benefit? That is one of the reasons I am hesitant to play
vedalken orrery when I see it in my hand. I would usually prefer to play a card with an immediate impact if I can, but at least the orrery doesn't require another mana investment before it starts to be useful. I feel like if you aren't going to run
sakashima the impostor, it isn't worth it to run
helm of the host.
They didn't specifically say auto include or staple or anything, but they put it in an Elesh norn, Grand Cembiote deck. I asked their reasoning, and they said it was because there is no reason not to. Two is
better than one. He asked, "Wouldn't you rather have two Krenkos? I then proceeded to list several other ways I can make use of that mana, such as
Chancellor of the Forge or
Kindred Charge. He also thinks that his white deck is the "answer" to my goblin deck since my goblins are smaller than 2/2 most of the time, so it is up to you to decide the validity of his opinion.
So in conclusion, I interpreted it as he thinks there is no downside to it, and it belongs in every commander deck except for a few exceptions.
It's not a bad card if you have a deck that can product a ton of mana without any problem and where having another copy of your commander would be a huge benefit. However even in my decks that can product insane amounts of mana, I don't have a deck where there's not better things to do with that mana.
I agree with this. For 9 mana I wanna be casting
expropriate level spells. It seems too clunky in most cases.
As for Lightning Greaves, I use to think it was an auto-include, but not anymore. Often in my playgroup it ends up removed in response to you going to equip it. At least in my playgroup.
From my experience the creature is destroyed in response to the equip because they want to save their artifact removal for stuff like
The Immortal Sun or
The Chain Veil, and that was my thinking. But I will have to try blowing up the greaves to see if it does better for me.
My thought process is something like this:
Okay my opponent equips
Lightning greaves to
lord of the void. I can blow
lord of the void up now with my
anguished unmaking and I don't have to worry about a 7/7 beater stealing my creatures, or I can wait to see who it is going at, but I will have to use my
anguished unmaking and my
utter end to get rid of it if it comes at me.
Not once does destroying the greaves ever really cross my mind, so I'll definitely try that.