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Author Topic: Ruric Thar's Fight Club - Comments  (Read 236 times)

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Ruric Thar's Fight Club - Comments
« on: May 05, 2019, 07:01:29 am »
Ruric Thar's Fight Club

This topic has been created automatically to discuss this deck.
Dieses Thema wurde automatisch erstellt, um dieses Deck zu diskutieren.

Zanolc

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Re: Ruric Thar's Fight Club - Comments
« Reply #1 on: May 05, 2019, 07:01:29 am »
Blood rush is a great way to beef up you creatures, wipe people out, and stick to all creature deck, especially with Phyrexian Hydra.

Blake

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Re: Ruric Thar's Fight Club - Comments
« Reply #2 on: May 05, 2019, 07:06:36 am »



Revision 2

Added/removed cards due to price:
-1 Vengevine
+1 Rubblehulk

Blake

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Re: Ruric Thar's Fight Club - Comments
« Reply #3 on: May 05, 2019, 07:22:47 am »

Judaspriester

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Re: Ruric Thar's Fight Club - Comments
« Reply #4 on: May 06, 2019, 01:24:18 pm »
I disagree with your recent land changes. The problem with lands like Kazandu Refuge is, that they slow you down. with 2 colors colorfixing shouldn't be a problem. And if you're really afraid of it, what about Command Tower and Exotic Orchard? Both can help with colorfixing and still fit into your budget.

For a little more draw, Drumhunter, Abzan Beastmaster and Fauna Shaman (maybe out of your budget) could come handy. I think you could also cut 2-3 lands for them without harming your mana base.

Btw, if you need some graveyard hate, Scavenger Grounds could come handy.

Sunder Shaman could be interesting for your removal section.

If you like combat tricks, what about Tempting Licid? if used right you could remove some nasty creatures for just GG (e.g force all creatures of opponent a to block an attacking creature of opponent b). ;)
You say Prison Cell, I hear 'Holiday'.

Zanolc

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Re: Ruric Thar's Fight Club - Comments
« Reply #5 on: May 13, 2019, 09:01:29 pm »
Mul Daya Channelers would be good for your mana bois because they can be big bois too!