Personally I'm predicting emblem interaction in this set.
I really hope not. For a long time people have been calling for a card that removes emblems. But the way I see it, an emblem is your reward for managing to keep a Planeswalker alive for so long.
That is how they were intended, but when you can hit most emblems the turn they come out with
doubling season in play, it isn't a reward for anything, it is a punishment for your opponents letting that stupid enchantment stay on the table. I mean you can
deploy the gatewatch and get two ultimates right away with it in play. Or with
Evolution Sage that can give you 4 counters with a card like
exploration and fetch lands.
But yeah a +2 that gives everyone an emblem like that, I can see emblem interaction coming into the game, although it is in the command zone, so the wording on such a card would be weird. You can't
exile or destroy it since it isn't on the battlefield. We'll see what happens. And also I would hope the cards are capable of doing something other than get rid of an emblem, otherwise it is too narrow for most EDH decks and probably only sideboardable at best in standard, but maybe 1 copy main deck if walkers are going to be prevalent. Not sure how many walkers are in top tier decks with war of the spark out. Someone in standard, tell me if this would be maindeckable as of today's standard.
Some mana cost,
Instant
get rid of target emblem in your command zone.
But seriously, after all this time, she is still only a novice pyromancer? My god I can't wait for her to become a prodigious pyromancer.