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Legacy Mono-Green Creature Ramp

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jtrusnik:
I'm modifying an old green ramp deck for a local weekly legacy tournament. The past weeks have featured predominately mostly blue control decks, so I'm hoping that I can outrace them. The sideboard has several uncounterable creatures that may be enough to push out damage and generally frustrate my opponent.

The idea is to either drop mana-producing creatures and/or toss out Elvish Spirit Guide early on to fuel fatties, or sacrifice them to Natural Order to bring out a big threat (usually Progenitus). The land count is low, but initial playtesting isn't indicating any mana problems at all. I just want to fine-tune this before unveiling a surprise deck.

The deck can be found here:
http://deckstats.net/decks/3109/11990-legacy-mono-green-creature-ram

But I'll post it here to make it easier. Any and all suggestions are welcome!

Main
Lands (15)
4 Dryad Arbor
10 Forest
1 Gaea's Cradle

Artifacts (1)
1 Lotus Petal

Creatures (35)
3 Acidic Slime
2 Bellowing Tanglewurm
4 Elvish Spirit Guide (have 1)
4 Fyndhorn Elves
4 Garruk's Companion
1 Jugan, the Rising Star
4 Llanowar Elves
2 Pincher Beetles
1 Primeval Titan
1 Progenitus (note: can only cast via Natural Order)
2 Regal Force
3 Sylvan Primordial
4 Werebear

Other spells (9)
4 Natural Order
2 Overwhelming Stampede
3 Rancor

Sideboard
1 Blurred Mongoose
2 Choke
1 Scragnoth
4 Terra Stomper
1 Thrun, the Last Troll
2 Vexing Beetle
4 Vexing Shusher

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