4
Tamiyo, Collector of Tales -
3
Eyes Everywhere These two cards were the
inspiration for this deck. Tamiyo's abilities lets you get through your deck and have a chance at getting the card you need most. As other important cards get milled, the second ability lets you put those into your hand at Sorcery speed and at NO MANA COST.
Eyes Everywhere not only provides a consistent Scry, which is a key factor in this deck, but later in the game you can exchange it for a key card of your opponent's. This ability is often forgotten by your opponent, and can surprise them. I attempt to time this in a way that it wins me the game, like taking their flyer to stop any blocking of my Sphinx and Krasis attack and add their flyer to that attack. (Done this more than once). True, if your opponent can generate blue mana, they can return the favor if they survive the exchange, but that is not usually a deal breaker.
4
Arboreal Grazer3
Growth Spiral These two cards are part of the key standard Simic land generation used in other decks, like
Scapeshift. This engine is key to a quick start for this deck and puts it in a position to
dominate by turn 3 or 4. Taking advantage of having
Sphinx of Foresight in your hand can really help put you in an excellent starting position with a mix of 4 lands,
Arboreal Grazer, and
Growth Spiral, having all 4 lands in play and untapped for turn 3.
4
Sphinx of Foresight4
Hydroid Krasis4
Frilled Mystic These three creatures, combined within the land engine are the guts of this deck. 4/4 Flyer,
X/
X card draw and life gain, and a 3/2
counterspell are the means to winning with this deck. The
Sphinx of Foresight in your opening hand helps you maximize your early game. Hydroind Krasis is a huge flying body that give you both cards and life, really boosting your mid to late game.
Frilled Mystic to shut down their game breakers and leave a
dangerous body on the battlefield.
3
Callous Dismissal2
Feral Invocation3
Repudiate // Replicate These three spells are the flex positions in the deck.
Callous Dismissal bounces any key cards on the battlefield that is impacting your ability to win, while providing another body to protect yourself with.
Feral Invocation to make your
Arboreal Grazer or your
Frilled Mystic far more
dangerous than they were, and
Flash allows that to be done as a combat trick. Repudiate can shut off key Planeswalker activations, or other effects that your opponent uses to change the tempo of the game. This ability also prevents your opponent from reusing the second ability of
Eyes Everywhere back on you. Replicate on your own
Frilled Mystic for a surprise counter, or a
Bioessence Hydra to put two huge game winners on the battlefield.
2
Bioessence Hydra Ah, the big surprise beater creature, a very traditionally green play, that plays off from your
Tamiyo, Collector of Tales to pressure your opponent for a fast victory. A huge body, that gets bigger as you use your planeswalker's plus ability has trample, so chump blocking does not stop you from killing their planeswalker's or just slapping them upside their head. Jamie Wakefield would be proud.