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Author Topic: Syr Gwyn Revisited (7/20/2022)  (Read 12804 times)

Jesterskull

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Decided the Sword of knight tokens was needed more then the cloak.



Revision 116

Added/removed cards:
-1 Whispersilk Cloak
+1 Sigiled Sword of Valeron

Jesterskull

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Schau

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #107 on: July 09, 2020, 12:14:26 am »
how do you add in custom sections to your decks?

Potato Chop

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #108 on: July 09, 2020, 02:23:50 am »
how do you add in custom sections to your decks?

Simply enter the deckbuilder and go to the side where you put your cards. There's a button there that says "Add Custom Sections." Click that and follow the prompts, then you will be able to add cards into that section as well as the main section. The custom section will be a subsection of the main deck, and you can rename it at any time.
See diagram:

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #109 on: July 09, 2020, 11:55:36 pm »
decide need more wheel effects



Revision 121

Added/removed cards:
-1 Embereth Shieldbreaker // Battle Display
+1 Burning Inquiry

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #110 on: July 10, 2020, 12:04:19 am »
You know this is the only Mardu sort of Wheel commander deck I have seen......

Was hoping there was something out there to compare it too.

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #111 on: July 17, 2020, 09:08:44 am »
Change in Giants



Revision 123

Added/removed cards:
-1 Sun Titan
+1 Stonehewer Giant

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #112 on: August 07, 2020, 04:58:33 pm »
Decided Mox Opal was needed.



Revision 124

Added/removed cards:
-1 Scavenger Grounds
+1 Mox Opal

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #113 on: August 07, 2020, 07:27:30 pm »
Haakon just is not fast enough coming out, nor can I provide the best knights always..... so decide to go back to my old favorite zombie knight who gotten me out of a bind.


Revision 125

Added/removed cards:
-1 Haakon, Stromgald Scourge
+1 Sanguine Guard

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #114 on: August 07, 2020, 09:16:04 pm »
Fun fact: Sanguine Guard was the first creature I played outside of Infect. (The first deck I played in MTG)

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #115 on: August 08, 2020, 07:56:52 am »
Adding needed versatility over some aggression



Revision 126

Added/removed cards:
-1 Sigiled Sword of Valeron
+1 Mirage Mirror

Jesterskull

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Jesterskull

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Re: "Rise" of Syr Gwyn ("Wheel" Mardu Knights Reanimator Commander)
« Reply #118 on: August 17, 2020, 02:38:11 am »
Decided Winds was better in this deck.



Revision 133

Added/removed cards:
-1 Ruinous Ultimatum
+1 Winds of Abandon

Jesterskull

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