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Autor Tema: Syr Gwyn Revisited (7/20/2022)  (Leído 12799 veces)

Jesterskull

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Re: Rise of Syr Gwyn (Armored Mardu Knights Commander)
« Respuesta #15 en: Octubre 04, 2019, 08:03:17 am »
Added some needed pump enchantment


Revision 25

Added/removed cards:
-1 Blind Obedience
+1 Angelic Exaltation
« Última modificación: Octubre 15, 2019, 11:26:07 pm por Jesterskull »

Jesterskull

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Re: Rise of Syr Gwyn (Metal Mardu Knights Commander)
« Respuesta #16 en: Octubre 11, 2019, 08:42:04 am »
Decided M.O.I. Was not worth the trouble, switched for more card draw equipment.


Revision 29

Added/removed cards:
-1 Masterwork of Ingenuity
+1 Infiltration Lens

Jesterskull

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Re: Rise of Syr Gwyn (Metal Mardu Knights Commander)
« Respuesta #17 en: Octubre 13, 2019, 02:12:16 am »
Circle of Loyality even though fitting the theme, decided wasn't better then Godsend. (Specially on a menace Commander)



Revision 30

Added/removed cards:
-1 The Circle of Loyalty
+1 Godsend

Jesterskull

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Re: Rise of Syr Gwyn (Metal Mardu Knights Commander)
« Respuesta #18 en: Octubre 15, 2019, 11:20:31 pm »
The dragon was big and the curve and flow wasn't just right... so called in Santa.

Honestly I would like another 2nd opinion on how this deck has turn out.

But right now, pulling out the towel and cleaning my hands.



Revision 31

Added/removed cards:
-1 Hellkite Tyrant
+1 Feldon of the Third Path
« Última modificación: Octubre 16, 2019, 12:10:29 am por Jesterskull »

Jesterskull

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Re: Rise of Syr Gwyn (Metal Mardu Knights Commander)
« Respuesta #19 en: Octubre 15, 2019, 11:26:58 pm »
Changed title of the deck to Armored Mardu Knights.... Sounds Better.

Jesterskull

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Re: "Rise" of Syr Gwyn (Armored Mardu Knights Reanimator Commander)
« Respuesta #20 en: Octubre 16, 2019, 06:35:28 am »
Updated to include Reanimate in the typing..... because it is.

"Armored Mardu Knights Reanimator" defines the typing
« Última modificación: Octubre 16, 2019, 06:40:36 am por Jesterskull »

Jesterskull

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Re: "Rise" of Syr Gwyn (Armored Mardu Knights Reanimator Commander)
« Respuesta #21 en: Octubre 16, 2019, 06:56:24 am »
Final edit? After more then a month and after more cards that were released, this deck became focused on Artifacts/ Equipments and Return from the graveyard stuff. (Plus a few other things like Discard, Flash, etc..)

Really turned into always deck I wanted out of Mardu but never seem possible with the other Mardu commanders.

Seems to come along way, since this all started with a Mathas fiend seeker curse deck, but never liked using curses or pillowforts as Mardu. (Which started a year ago.)

So this deck was a year in the making.
« Última modificación: Octubre 16, 2019, 09:22:52 am por Jesterskull »

Jesterskull

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Re: "Rise" of Syr Gwyn (Armored Mardu Knights Reanimator Commander)
« Respuesta #22 en: Octubre 16, 2019, 09:23:21 pm »
Debating about the name Robot Zombie Knights......... nah.... but still it's funny how it works sort of.

Jesterskull

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Re: "Rise" of Syr Gwyn (Armored Mardu Knights Reanimator Commander)
« Respuesta #23 en: Octubre 19, 2019, 09:05:01 am »
took out talisams and put in Sol ring, Tomb and Curse of O



Revision 32

Added/removed cards:
-1 Talisman of Conviction
-1 Talisman of Hierarchy
-1 Talisman of Indulgence
+1 Ancient Tomb
+1 Curse of Opulence
+1 Sol Ring

Jesterskull

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Re: "Rise" of Syr Gwyn (Armored Mardu Knights Reanimator Commander)
« Respuesta #24 en: Octubre 19, 2019, 09:31:20 pm »
Add snow man land and change the basics to snow.... because I just want a man land.



Revision 33

Added/removed cards:
-1 Geier Reach Sanitarium
-4 Mountain
-4 Plains
-4 Swamp
+1 Frostwalk Bastion
+4 Snow-Covered Mountain
+4 Snow-Covered Plains
+4 Snow-Covered Swamp

Jesterskull

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Re: "Rise" of Syr Gwyn (Armored Mardu Knights Reanimator Commander)
« Respuesta #25 en: Octubre 20, 2019, 02:04:06 am »
took some tips, building a step off anthem and step toward more removal



Revision 34

Added/removed cards:
-1 Ashenmoor Liege
-1 Curse of Opulence
-1 Iroas, God of Victory
+1 Land Tax
+1 Mogis, God of Slaughter
+1 Rimescale Dragon

Jesterskull

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Re: "Rise" of Syr Gwyn (Armored Mardu Knights Reanimator Commander)
« Respuesta #26 en: Octubre 23, 2019, 12:58:52 am »
replaced some black knights who were not being enough in testing for some stronger ones



Revision 35

Added/removed cards:
-1 Oathsworn Vampire
-1 Smitten Swordmaster // Curry Favor
+1 Knight of the Ebon Legion
+1 Sanguine Guard
« Última modificación: Octubre 23, 2019, 01:00:28 am por Jesterskull »

Jesterskull

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Re: "Rise" of Syr Gwyn (Armored Mardu Knights Reanimator Commander)
« Respuesta #27 en: Octubre 31, 2019, 05:11:44 am »
Finally got my last card in the mail.... It looks and plays awesome.
« Última modificación: Noviembre 03, 2019, 07:27:32 pm por Jesterskull »

Jesterskull

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Re: "Rise" of Syr Gwyn (Armored Mardu Knights Reanimator Commander)
« Respuesta #28 en: Noviembre 12, 2019, 07:26:35 pm »
Little less on token knights... and more on... Spell Like Knights?


Revision 37

Added/removed cards:
-1 Josu Vess, Lich Knight
-1 Silverwing Squadron
+1 Benalish Knight
+1 Order of Yawgmoth
« Última modificación: Noviembre 12, 2019, 07:31:58 pm por Jesterskull »

Jesterskull

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Re: "Rise" of Syr Gwyn (Armored Mardu Knights Reanimator Commander)
« Respuesta #29 en: Noviembre 12, 2019, 07:30:54 pm »
Currently debating a finisher