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Author Topic: Syr Gwyn Revisited (7/20/2022)  (Read 12783 times)

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #45 on: January 25, 2020, 03:12:38 pm »
just some regrouping



Revision 53


Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #46 on: January 31, 2020, 12:03:10 pm »

Jesterskull

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Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #48 on: February 15, 2020, 06:31:47 am »
Something seems to be wrong with Like System.

Says I have 12 likes, but being treated as 11 likes.......

Jesterskull

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Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #50 on: March 05, 2020, 08:24:19 am »
think this is better



Revision 58

Added/removed cards:
-1 Ancient Tomb
+1 Volrath's Stronghold

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #51 on: March 07, 2020, 07:10:29 am »
more damage stuff



Revision 59

Added/removed cards:
-1 Bag of Holding
-1 Batterskull
+1 Corpse Knight
+1 Pia's Revolution

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #52 on: March 07, 2020, 07:10:47 am »
plus visual update

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #53 on: March 27, 2020, 07:28:32 am »
found a card that helped out more



Revision 61

Added/removed cards:
-1 Corpse Knight
-1 Mirage Mirror
+1 Paradise Mantle
+1 Vona, Butcher of Magan

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #54 on: March 31, 2020, 01:06:43 am »
last revision I hope (just replacing another card)

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #55 on: April 01, 2020, 08:52:33 am »
another bites the dust....


Revision 63

Added/removed cards:
-1 Boros Charm
-1 War Cadence
+1 Grenzo, Havoc Raiser
+1 Gryff's Boon

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #56 on: April 03, 2020, 11:43:19 am »
favored a different land



Revision 64

Added/removed cards:
-1 Emergence Zone
+1 Buried Ruin

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #57 on: April 03, 2020, 09:19:41 pm »
Decided Blackblade might not be worth it.


Revision 65

Added/removed cards:
-1 Blackblade Reforged
+1 Nim Deathmantle

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #58 on: April 03, 2020, 09:57:15 pm »
Mind you Blackblade would be good, if we had more double strike and green.

But after seeing the recent set, decide to focus less on pump and more on sneak past the enemy and revive my defense if need be.

Jesterskull

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Re: "Rise" of Syr Gwyn ("Control" Mardu Knights Reanimator Commander)
« Reply #59 on: April 04, 2020, 09:07:36 pm »
replacing some cards that didn't work for late game



Revision 66

Added/removed cards:
-1 Fervent Champion
-1 Priest of Forgotten Gods
+1 Subterranean Tremors
+1 Waste Not