Hey,
I've promissed that I'll post the power table I wrote together with dexflux some time ago. Here it is.
The following table seeks to rank the power level of individual Commander/EDH decks to better the playing conditions and level the playing field between decks.
Capabilities of each deck are categorized in between 0 to 5 in the following categories:
Manabase ☆☆☆☆☆
Tutors ☆☆☆☆☆
Acceleration ☆☆☆☆☆
Interaction ☆☆☆☆☆
Mana Curve ☆☆☆☆☆
Combo Potential ☆☆☆☆☆
Utility ☆☆☆☆☆
Card Power ☆☆☆☆☆
Synergy ☆☆☆☆☆
The categories are defined as followed:
Manabase (how consistent the deck potentially is regarding mana accessibility)
☆☆☆☆☆ - only basics and taplands/gainlands
★☆☆☆☆ - basics/taplands/utility lands
★★☆☆☆ - basics/taplands/few untapped nonbasics
★★★☆☆ - basics/taplands/many untapped nonbasics
★★★★☆ -
shock/fetch manabase + unfetchable nonbasics
★★★★★ - full suite of ABUR duals/shocks/fetches/powerful nonbasics
Tutors (how consistent the deck potentially is regarding card accessibility)
☆☆☆☆☆ - no tutors
★☆☆☆☆ - few high cmc tutors (e.g.
Diabolic Tutor)
★★☆☆☆ - few low cmc tutors (e.g.
Demonic Tutor)
★★★☆☆ - many low cmc tutors (e.g. Vampiric, Mystical, Enlightened)
★★★★☆ - many low cmc tutors + other (repeatable) tutor cards (e.g. low cmc tutors + Sidisi,
Rune-Scarred Demon, etc)
★★★★★ - full suite of low cmc and/or deck relevant tutors
Acceleration (how fast the deck can generate large amounts of mana)
☆☆☆☆☆ - no ramp
★☆☆☆☆ - basic land ramp/no rocks
★★☆☆☆ - basic land ramp/
Sol Ring/signets
★★★☆☆ - nonbasic land ramp/higher density of rocks
★★★★☆ - mono green ramp or
Urborg+Coffers
★★★★★ - full suite of rocks and ramp (e.g.
Mana Vault,
Mana Crypt,
Serra's Sanctum, etc)
Interaction (how well the deck can interact with the board and other players)
☆☆☆☆☆ - no interaction
★☆☆☆☆ - very low interaction (e.g. two spell removal/counter suite)
★★☆☆☆ - low interaction (e.g. basic removal/counter suite + few boardwipes)
★★★☆☆ - medium interaction (e.g. low cost spot removal + modal boardwipes)
★★★★☆ - high interaction (e.g. extensive removal/counter suite + boardwipe suite)
★★★★★ - full control suite
Mana Curve (mana cost effiency)
☆☆☆☆☆ - extremely high average cmc (cmc >- 5)
★☆☆☆☆ - high average cmc (cmc <- 4.5)
★★☆☆☆ - medium average cmc (cmc <- 4)
★★★☆☆ - low average cmc (cmc <- 3.5)
★★★★☆ - very low average cmc (cmc <- 3)
★★★★★ - extremely low average cmc (cmc < 2.5)
Combo Potential (potential to win on the spot via combo and/or lock)
☆☆☆☆☆ - no (infinite) combos
★☆☆☆☆ - janky multiple card combo without redundancy and/or consistency
★★☆☆☆ - janky multiple card combo with redundancy (and potentially consistency)
★★★☆☆ - typical combo wins without redundancy and/or consistency (e.g. Kiki-Jiki combos)
★★★★☆ - typical combo wins with redundancy (and potentially consistency)
★★★★★ - typical combo wins with redundancy and consistency (and potentially protection)
Utility (access to utility effects)
☆☆☆☆☆ - no utility
★☆☆☆☆ - few utility cards (e.g.
Bojuka Bog and
Ghitu Encampment)
★★☆☆☆ - high power utility at high cost (e.g. card draw on lands for 5 mana)
★★★☆☆ - moderate and high power utility at moderate cost
★★★★☆ - high power utility at low cost (e.g.
Maze of Ith)
★★★★★ - abundant high power utility at low cost (e.g.
Maze of Ith)
Card Power (amount of individually powerful cards / average card power level)
☆☆☆☆☆ - very low individual card power (e.g. only commons or cards that are usually dead in hand)
★☆☆☆☆ - low individual card power
★★☆☆☆ - medium individual card power (e.g. most bulk rare cards)
★★★☆☆ - high individual card power (e.g. most planeswalkers)
★★★★☆ - very high individual card power (e.g.
Parallel Lives, planeswalkers, Atraxa)
★★★★★ - extremely high individual card power (e.g.
Wurmcoil Engine, Ulamog,
Doubling Season)
Synergy (synergistic value of possible card combinations)
☆☆☆☆☆ - essentially just a bunch of cards with no effects
★☆☆☆☆ - the barest minimum of synergy - cards interact with each other at all
★★☆☆☆ - useful synergies, but relatively harmless (e.g. blinking
Mulldrifter)
★★★☆☆ - less harmless (e.g. repeated blinking of
Mulldrifter,
Deadeye Navigator synergies)
★★★★☆ -
dangerous (e.g. Brago blinking the board for five triggers or more per turn)
★★★★★ - extremely
dangerous (e.g.
Doubling Season into planeswalkers)
I've also added a pdf with a printable summary. If I haven't make any mistakes here, the size should fit with the normal card size, so you can put the summary in the deck box.
The table won't cover every problem, and there may still be strong and weak 3 star decks, but it should at least help to smooth out the matches.