Temur MidrangeI generally want this deck to work as a midrange creature beater with some a few tricks up its sleeve. generally I want to
accelerate into a
genesis hydra and put continuous pressure on my opponent. I have the adamant negations in there to protect my important creatures and xenagos from kill spells and downfalls. Im still on the fence about
savage knuckleblade due to his mana requirements and I'm in the same boat with the charms. I could use some feedback, any recommendations would be
great as the deck is still in its early stages.
I could use some help with the mana base, its pretty unreliable as is right now. I was debating on whether or not to put in coursers of kruphix, but I don't want to drop obscene amounts of money if I don't have to.
As is the deck is pretty lacking in removal and is very vulnerable to fliers, I was thinking adding the new
Pit fight with the ferocious trigger but I like the versatility of the temur charms, they just seem kind of slow.