Appreciate the feedback on both fronts, thank you! I've been playing it for about a year now though, and I've actually found the deck to be working fine. My playgroup is fairly casual so I usually have the time to get ramp going early, and while I've definitely run into some clunky draws at times due to the high overall CMC of the deck, from a general standpoint it's happened far too inconsistently to be really frustrating.
With regards to specific cards you suggested, some (like
Nyx Weaver) I've run in the deck in the past and moved away from; not that they're bad, just due to my own personal preferences. Additionally, one of the restrictions I imposed on myself from day 1 with the deck was that I wanted it to feel as self synergistic as possible and work as well with Storrev specifically as they could. As such, I have only a handful of artefacts and Enchantments in the deck (chosen out of necessity primarily) and a single sorcery that recurs itself and again, is just too good to pass up. I've tried things like Grapple and
Grisly Salvage before and I was never as high on them as I'd like. That's also the reason that my card advantage is more unorthodox than just running black or green draw spells, and my removal suite doesn't contain usual shoeins like
Beast Within or
Assassin's Trophy.
Ultimately, while I can 100% understand it looking clunky and inconsistent in theory, the deck has felt anything but in motion. I could definitely shift things up a bit to make it more competitive, but as a passion project that's more a way for me to play with some of my favourite cards and durdle my way to a win it does the job perfectly. Again though, really appreciate the suggestions and they're totally valid!