Admiral Beckett Brass?
Why are pirates fun? Because they Arrrrgggghhhh!
I'm not sorry
Edit: Some actual productive information and advice to support this recommendation.
The Admiral will never be an incredibly powerful commander. While her main ability is strong, the prerequisites to trigger it are quite a lot to ask. 3 pirates is a lot of pirates.
The reason I like her for this topic is that the power level of the deck is really easy to adjust according to what you want. If you want more fun than power, just pick everything that has pirate written on it or a pirate in the art. Then you play the whole game talking in the pirate voice and drinking rum and it's a lot of fun. That's what I did. When I play her, I like to
wear a hat.
However, there is a suite of accompanying cards that can really make a big difference to the effectiveness of the deck. Things like
Sleep and
Cosmotronic Wave can do wonders for getting your pirates to connect. You're in black for tutors. You're in blue for counter magic. You're in red for...you know...pirates and stuff. With the inclusion of these kinds of cards you can really increase the power level. It'll still never compete with the best of the best, but it can make a substantial difference.
I think this could be a good fit for your request as scaling the power level up or down for what your play group needs is pretty easy. And if you're anything like me, then messing around with a pirate deck is a good showcase to new players as to how fun this format can be.
Food for thought at least.
Whatever you decide, please let us know. I'd love to hear what fun you come up with.