Hmm.. I've noticed alot of interesting cards, but I somehow missed the Stax theme.
So, what I am going for here is to achieve the following gameplan:
1) Get more lands than everyone else.
To achieve this (in general), we want to get
Lord Windgrace out by turn 4 and get 2 lands in the yard so that he can activate - ability and get to 7ish lands.
2)
Wildfire /
Death Cloud /
Smallpox and/or
Null Rod to shut off artifacts.
Optionally, do#2 above with Windgrace in play, because he is unaffected by
Death Cloud or
Wildfire.
It aims to create an asymetrical board state with your lands, then have everyone sac lands to take advantage of that board state. In parallel, you kill several creatures, which mitigates (somewhat) creature mana and
gaea's cradle mana. With
Death Cloud, we can USUALLY sac less creatures than everyone else, since we probably won't have as many. For example, if you hit 7 lands, you can deathcloud for 4 which sacs 4 creatures and 4 lands and most people would discard their hands, which gives
Genesis a time to shine - EX, slowly getting back
Wood Elves or land fetch creatures becomes pretty relevant.
I think, due to the highish curve, I should probably play
trinisphere.
It's still in the formative stages. So, for instance, I am considering
Wayward Swordtooth and Mina and Denn - whether their additional land drops is even worth the fact that they are a creature which would be sac'd to
Death Cloud.
Hilarious hard lock with
Burgeoning +
Crucible of Worlds +
Strip Mine +
Null Rod +
Trinisphere after people are on low lands. Soft locks with
burgeoning + strip + crucible.
I'm also considering
Cursed Totem (to turn off creature mana abilities) and
Night of Souls Betrayal (to kill all
x/1s and not allow any more to be played)
Tries to be a little more proactive than stax decks that have no win conditions. Wants to win with landfall...
field of the dead.. omnath, titiana, ob nixis, ect with
scapeshift and/or
splendid reclamation.