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Author Topic: [EDH / Commander] The Bad Dinosaur  (Read 96 times)

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[EDH / Commander] The Bad Dinosaur
« on: December 17, 2019, 11:22:08 pm »
The Bad Dinosaur

Two words. Green. Smashy.

brianmpenn

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Re: [EDH / Commander] The Bad Dinosaur
« Reply #1 on: December 19, 2019, 02:57:34 pm »
This looks like it's ready to explode!  With the ramp you have you might be able to reduce the  number of lands you have to work with to squeeze in more value cards.  Things like the fetch lands in mono colors don't add value unless you are looking for multiple landfall triggers.  If you further organized the creatures in your main category into ramp, draw, devour, tokens, etc. you might get a more complete picture of your overall effectiveness.

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Re: [EDH / Commander] The Bad Dinosaur
« Reply #2 on: December 22, 2019, 04:05:03 pm »