Hello!!!!!
Okay so we all know the
torture of playing premade decks that take forever to close out the game because they have no dedicated win cons most of the time. Personally this is why I can't stand premades. There is this idea that games get shorter as your decks become more and more powerful. You go from no win cons in premades to damage based win cons like
craterhoof behemoth, to combos like kiki-Jiki, to fast mana to get those combos quicker. That, at least, is my experience in EDH. Slowly powering up our decks. Since in cEDH you can win with two cards in hand with
flash and
protean hulk for example, the game seems to take less time. Instead of 12 long turns, it is maybe 4 or 5. But in a typical commander game, nothing much is happening turn 4 or 5. Sure some engines are getting online, but usually no one is in danger of winning that turn. I know the first 3 turns can go draw land pass for each player in some cases. Most of the time, you can expect to get to turn 8+, which is why people include big fat bombs in their decks. You arent casting
insurrection in cEDH, even if it was a good card in that environment.
However, in cEDH it seems a lot more happens those first few turns. A turn 1 land pass seems like a poor play. Those first few turns have a lot going on, and so the game might be over on turn 5, in a casual setting they are probably on turn 7 or 8.
TLDR; How long, turn wise and time wise is a typical cEDH game and can it vary by a lot?