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Author Topic: No land more fun - Comments  (Read 647 times)

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No land more fun - Comments
« on: September 25, 2014, 10:07:52 pm »
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Do_The_Wave

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Re: No land more fun - Comments
« Reply #1 on: September 25, 2014, 10:07:52 pm »
best name ever

keredrex

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Re: No land more fun - Comments
« Reply #2 on: September 29, 2014, 06:08:35 pm »
im curious how do you play Progenitus... maybe im missing something.. didnt look like you can generate the mana cost

r4thmast3r

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Re: No land more fun - Comments
« Reply #3 on: September 29, 2014, 06:18:12 pm »
Blazing Shoal, discard Progenitus => target creature gets +10/+0

Prodajelf

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Re: No land more fun - Comments
« Reply #4 on: September 29, 2014, 07:08:33 pm »
But Blazing Shoal says "remove from the game". That's a different place from the graveyard. A card removed from the game is untouchable until the end of the game

cks28078

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Re: No land more fun - Comments
« Reply #5 on: September 29, 2014, 09:42:20 pm »
think progenitus is specifically for discard purposes
because there is no way to generate enough mana

gianluca_bl

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Re: No land more fun - Comments
« Reply #6 on: February 13, 2016, 10:30:11 pm »
Only 3 progenitus and 3 reaper king aren't few for mana purpose of the 12 shoals?
The alternative in this deck are dryad arbor and paradise mantle, which are easy to counter or destroy with a shock...

G. Moto

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Re: No land more fun - Comments
« Reply #7 on: February 14, 2016, 09:56:42 am »
     Just to make it easier to summon, wouldn't having the cluestones and keyrunes from ravnica help with the mana production faster? You'd get the colors you'd need, temporary creatures and you'd be able to draw extra cards when need be. Also if you payed cards like rescue from the underworld and endless obedience then you can drop your big creatures into the graveyard and then just bring them back later with less mana fixing. Also if you plan on doing any graveyard recursion then those shoals are gonna need to go if you want to keep your creatures in the game. Honestly there are other cards that give your creatures similar effects and still give your deck the synergy it needs. Just some ideas you might want to try out.