deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Author Topic: Kykar, the Jeskai Helix - Comments  (Read 131 times)

Comment Bot

  • Guest
Kykar, the Jeskai Helix - Comments
« on: March 01, 2020, 08:24:06 am »
Kykar, the Jeskai Helix

This topic has been created automatically to discuss this deck.
Dieses Thema wurde automatisch erstellt, um dieses Deck zu diskutieren.

gNecrOz

  • Jr. Member
  • **
  • Posts: 50
  • Karma: 28
  • Decks
Re: Kykar, the Jeskai Helix - Comments
« Reply #1 on: March 01, 2020, 08:24:06 am »
Well, played the first game with this deck in a while. Started playing it again mostly due in part to the revamp of the deck as a whole.

Got two games in, got to the LGS late, and went 1-0-1. Game one: the deck was getting its real shuffle after being sorted out to type, color, and cmc. I kept a pretty poor hand to gauge just how... Bad it could be. It wasn't totally terrible however, it lost to a Grumgully, the Generous Persist Combo deck haha. Game two: this was a gauntlet, 2 hours, Izzet Mixzzix, Simic Tishana, Abzan Afenza, and Jeskai Kykar. The Izzet play countered anything and everything, but that caused hate towards them. This offered an opening, when there was no mana up between Simic and Izzet, I was able to Reversal a X=7 blue sun's zenith and get a new grip, roll into an emergency powers and windmill slam an Ugin, the ineffible. Not before playing a mentor of the meek, this allowed me to plus Uggy and Trigger the Meek for 3 cards digging. This also happened after I bombed a overloaded rift. This quickly lead to a Kraken Meek Altar combo with Thassa's Oracle.

All in all I am happy with the changes, but I do intend on removing Spirit Bond. Going to review some cards and think about something to add to replace it.

gNecrOz

  • Jr. Member
  • **
  • Posts: 50
  • Karma: 28
  • Decks
Re: Kykar, the Jeskai Helix - Comments
« Reply #2 on: July 29, 2021, 12:17:13 am »
OLD Description

This is a pretty simple deck to understand; it is a heavy combo based deck. It utilizes a couple combos that are accessible in the colors of Blue, White, and Red. So if you are into the control aspect of White and Blue but the Combo Aspect of Red and Blue, then this Jeskai deck is just for you.

————————————————————————————————————————————————————————————————————————


 ﴾Combos﴿

First: Kykar, Wind's Fury + Retraction Helix / Banishing Knack + Jeskai Ascendancy + Mox Amber 🠊 Infinite Mana and Infinite Spirits.

Second: Teferi, Time Raveler + Knowledge Pool 🠊 A pretty hard lock on your opponents. They can only cast at Sorcery Speed, but Knowledge Pool will supersede that making casting illegal thus preventing them from casting anything.

Third: Narset, Parter of Veils + Teferi's Puzzle Box 🠊 We all remember Leovold, Emissary of Trest right? Well Narset Box is the same combo. They will draw for turn, then place the hand on the bottom in a random order and draw no other cards.

Fourth: Ral, Storm Conduit + Doublecast + Expansion // Explosion / Increasing Vengeance / Narset’s Reversal 🠊 Infinite damage from Ral to everyone. Basically, -2 Ral, cast doublecast, Ral's ability will copy it. Let that copy resolve, then cast any copy spell targeting the original doublecast while it is on the stack. From here on you will copy the copy spell with the copy of the copy spell, got that? Doing so gives you infinite copies, with Ral -- infinite damage.

Fifth: Nadir Kraken + Mentor of the Meek + Ashnod’s Altar 🠊 This little gem was brought to my attention by https://commandbeacon.com/. This functions with stack play and trigger responses. When you draw a card, you make a Tentacle Token. The 1/1 token will put Mentor on the stack, respond to that by sacrificing the token to the Altar adding 2 colorless mana. Pay for mentor’s trigger allowing you to draw another card. This will add a Nadir trigger to the stack, pay for it with the last colorless mana remaining, this makes another 1/1 Tentacle Token. Thus looping the cycle.

————————————————————————————————————————————————————————————————————————



 ﴾Win Conditions﴿

The deck has a couple of win conditions.

🕂Impact Tremors with the First Combo will kill all the opponents. You could replace Impact Tremors with Purphoros, God of the Forge for a slightly harder to remove enchantment that deals more damage on Creature ETB.

🕂The Second and third combo are hard locks on the game. The third being the easiest to break, but if they do resolve chances are you have won the game due to the “Scoop Phenomenon.”

🕂The First combo nets you infinite mana. Jaya’s Immolating Inferno, Comet Storm, Expansion // Explosion are some [X] spells that can kill all or most of all the opponents.

🕂The Fifth combo allows you to draw your entire deck. This works using only a single generic mana. If you hold up 2 Blue Mana, after you draw your deck you can cast Thassa’s Oracle after you draw your final card. Winning from the ETB of the oracle.


————————————————————————————————————————————————————————————————————————


 ﴾What It Wants To Do﴿

In the simplest form from this deck, it wants to win with a combo of cards that the opponents have a hard time stopping. In a complicated form, It wants to control the board in the aspect of removing opposition and count away anything else that you cannot deal with on the board. All while trying to lay out the foundation of a lock or a combo before your opponents know what is happening. There is a wealth of counters and removal spells in here to reflect that. It is also a little complicated in some of the combos that it utilizes. Tutor up your answers with several different tutors from the library and some that recur them from your graveyard.