So I've been giving
Gift of Doom some thought, and I would like to see what everybody else thinks.
It seems really strong in any deck that doesn't mind (or actively wants to) sacrifice its creatures. At a 3 mana morph, it can come down very early, and once it's down, it's extremely powerful. Think of it this way. For the small, small "price" of sacrificing a token or random mana dork you don't need anymore, you get a very powerful effect. Here's a couple rules I'll include to support what I'm about to say.
No player may take any actions between the time you announce that you’re turning Gift of Doom face up and the time it’s attached to the chosen creature.
This doesn’t target the creature Gift of Doom will enchant, so an opponent’s creature with hexproof or a creature with shroud may be chosen this way.
So, once it's on the field, it is an instant-speed both anti-removal (a lot of them) and anti-boardwipe (most of them)
in addition to being a combat trick that can allow any one of your creatures to eat an opponent's attacking/blocking creature
and survive. But that's not all, folks. Your opponents can't respond to you turning
Gift of Doom face up
or to you attaching it to your creature. Also, you can flip Gift up in response to an opponent casting a spell with Split Second (in the corner cases where that's relevant).
I would also like to mention the mysterious aspect of
Gift of Doom. Morphs as a whole disincentivize attacking because your opponents don't know what's on the other side. A
Sagu Mauler? A
Deathmist Raptor? Nobody knows. Even when your opponents know what's on the other side (such as in local playgroups), it's still hard to play around.
Here are some examples of Commanders that can make good use of
Gift of Doom:
- Alesha, Who Smiles at Death - Pretty much every creature in Alesha can be brought back by her, and Gift can get a creature into the gy for her to bring back, remove a blocking creature that would otherwise kill her, blank a removal spell that would otherwise send her back to the shadow realm, and ensure she can attack with impunity for the foreseeable future.
- Meren of Clan Nel Toth - Gift can get a creature into the gy for an experience counter and so Meren has a target for her ability at eot & can protect her from the inevitable swarm of removal spells headed her way.
- Korvold, Fae-Cursed King - Yet another high-priority target commander that likes sacrifice-themed stuff.
- Thraximundar - Nobody likes casting their 7 mana commander more than once. Gift helps protect ol' Thraxy and gives you a sacrifice trigger.
The list goes on and on, and really, there are only 2 restrictions you should consider when thinking about including
Gift of Doom.
- The obvious one: Is your commander in black?
- The less obvious one: Do you have a decent amount of creatures that can act as fodder, and/or does your deck like sacrificing its creatures?
Anyway, tell me y'all's opinion of this card and/or your opinion of my take on it!