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Author Topic: Bam, Turn! - Comments  (Read 857 times)

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Bam, Turn! - Comments
« on: October 16, 2014, 10:42:17 pm »
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jackye

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Re: Bam, Turn! - Comments
« Reply #1 on: October 16, 2014, 10:42:17 pm »
Try out, with an ajani mentor of heroes inside, with 2 hardened scales, you have infinite turns.

JackOfSpades

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Re: Bam, Turn! - Comments
« Reply #2 on: October 17, 2014, 02:35:42 pm »
"Enjoy your next 4 turns or your 24/24 creep!"

You won my esteem with this. Well done, well done.

And... Great idea!

Coop

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Re: Bam, Turn! - Comments
« Reply #3 on: October 20, 2014, 05:49:05 pm »

Mopey

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Re: Bam, Turn! - Comments
« Reply #4 on: October 22, 2014, 04:06:01 pm »
Heroic ability is seriously nasty. Good job on that synergy, looks good!

artome

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Re: Bam, Turn! - Comments
« Reply #5 on: October 24, 2014, 01:17:57 pm »
Have you thought about battlefield thaumaturge to help you cast cheaper seplls and strive?

tristanelkhatib

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Re: Bam, Turn! - Comments
« Reply #6 on: October 24, 2014, 03:57:48 pm »
holy crap! okay @artome, battlefield thaumaturge was one of my first ideas for the deck. I'd have to make the heroic aspect a lot more heavy. I thought if I put in battlefield thaumaturge the deck would rely on it too much. If I pulled it in my opening hand, I would have to absolutely draw into another heroic instant, or I would have a dead card in my hand. It would also be a big target on the battlefield and be a dead card.
@Mopey, Thanks! I tried to make the deck as synergetic as possible. I'm still worried that the deck doesn't have any bombs, which is why I might sideboard GW & W Ajanis.
@Coop, Reap is a great card, but I thought that I wouldn't get as much use out of it as I wanted. If I only had one creature out, I'd have to wait fir another turn or two to use it. Sunbond, I don't gain enough life for it to be a good card. And... Chain Veil needs walkers, which I might use in the sideboard.
@JackOfSpades, get outta here bruh! I told you this deck was a good idea!
@jackye, I'm definitely thinking about putting Ajanis in the sideboard or even mainboard. I just have to think of what to take out...

tristanelkhatib

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Re: Bam, Turn! - Comments
« Reply #7 on: October 24, 2014, 05:39:48 pm »
@JackOfSpades, sorry I thought you were someone else... CaptainJack99

CaptainJack99

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Re: Bam, Turn! - Comments
« Reply #8 on: October 28, 2014, 01:07:11 pm »
Congrats @tristanelkhatib !

Bombastoid

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Re: Bam, Turn! - Comments
« Reply #9 on: October 29, 2014, 07:59:26 pm »
I made a similar deck a while ago, entirely focused on counters.  Hadn't seen Hardened Scales, though.  That'll clearly need to go in.

http://deckstats.net/decks/16983/110702-sage-of-counters/en

Draico

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Re: Bam, Turn! - Comments
« Reply #10 on: November 05, 2014, 08:35:16 pm »
I would play a bit more with control.
Actually it's really awesome in today's Standard, because you haven't got as much spot removal as you got in the last two rotations.
But still, a Lightning Strike can really ruin your day. If you play with much more control, and probably also Ajani, Mentor of Heroes it would have a better matchup against any deck with much removal.

memnach

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Re: Bam, Turn! - Comments
« Reply #11 on: November 13, 2014, 01:39:22 pm »
I new, please help me

Notchbeard

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Re: Bam, Turn! - Comments
« Reply #12 on: November 14, 2014, 11:29:43 pm »
A single counterspell or lightning bolt and your day is ruined lol
The notchiest of beards.

ilbardo

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Re: Bam, Turn! - Comments
« Reply #13 on: November 30, 2014, 02:37:55 pm »
Funny combo! maybe you can add something with "transmute" to be sure to have the combo but it will slow down your play.