first thx in gerenal for the answers
my experience while playing commander deck with more then one opponent, is not that that 6 mana for a Dester Twister is to much far a removel spell
and it can handle lands and also planeswalkers, so i still prefer it for a pungify which only can handle a creature
i got 6 mana estimated 1 turn after i played my 5 mana commander, so i prefer the variability
i agree with you in an 1 on 1 game the is has to bee much more faster
but i whoud like to play it in a round with 4 or 5 (mostly casual) players
maybe i shoud mention this while making the original post
why
Soramaro, First to Dream is subpar, it makes my to bounds lands to draw card for drawing cards
and
the "win" category
its not the goal to win this way, its only an nice to have option to spend "other way lost" mana
and also i realy dont like cards for all, in my thoughts the other(s) may got a better benefit from this effekt
regardless of play an additional land, draw an additional card and in an 4 - 5 game, 3 - 4 other go an benefit which my addional must can handle
why shoud i play mana for an effect for my opponents
i was trying to build an deck, to "play" not to "
dominate" but with "option(s) to win
to focus on an strategy is often salty for the other players
i got for the next time, i post a deck, to mention this "detail" directly
maybe some can help after my clarification