Yeah I think that makes a big difference adding in those better ramp spells (Even though 3 visits is a few bucks on its own).
Turn 2 -
Rampant Growth/
Three Visits/
Nature's Lore ends your turn on 3 lands (And assuming your deck is primarily green, it lets you find the
mountain/
swamp you need)
Turn 3 - Play your 4th land and you can
Vastwood Surge or
Migration Path to end your turn with 6 lands.
Turn 4 - You have 7 mana and can cast Daarigaz.
Green decks have the best ramp spells, so take advantage! It's also why the
shock lands and triomes are so good, Stomping Grounds is both a
Mountain and a
Forest, so while Rampant Growth can only find you a basic,
Three Visits can find you a *
Forest*, so you can use it to grab either a Stomping Grounds if you're lacking red mana or an
Overgrown Tomb if you need black mana (sorry if you already knew that - bored at work)