Hi everyone, I'm new to this forum.
Looking at my collection, I recently remember of this particular card:
Divine Intervention. So I started to think about a Legacy deck that wants to end 2 games out of 3 as draw, than try to win the third game of the round. I ended up with this first list and I'm looking for hints on how to improve the deck to be useful in a real local tournament (I'm not looking to win the Pro Tour or any real big results, only to have some fun based on a strange deck at a local event...with some wins and not only 0-X for the opponents).
Bitterblossom,
Legion's Landing and
Shambling Vent are there only to have some blockers and little creatures, while
Dark Depths is an alternative big creature before the win condition from the post-side changes.
Thoughtseize,
Anguished Unmaking and
Cabal Therapy are there to offer a little protection, while
Vampire Hexmage,
Viscera Seer,
Hex Parasite,
Hidden Stockpile and
Academy Rector are the combo pieces to have more way to cast
Divine Intervention (and post-side
Celestial Convergence or
Near-Death Experience).
But I'm not sure of anything!
Deck: Divine Intervention Legacy //Main4
Academy Rector2
Anguished Unmaking2
Bitterblossom2
Cabal Therapy1
Dark Depths4
Dark Ritual1
Divine Intervention1
Hall of Heliod's Generosity4
Hex Parasite3
Hidden Stockpile4
Legion's Landing // Adanto, the First Fort4
Marsh Flats5
Plains4
Scrubland1
Shambling Vent5
Swamp1
Thespian's Stage4
Thoughtseize4
Vampire Hexmage4
Viscera Seer//Sideboard4
Angel's Grace1
Celestial Convergence2
Kambal, Consul of Allocation1
Near-Death Experience2
Sin Collector2
Swords to Plowshares2
Tidehollow Sculler1
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