I have to say I often feel the opposite too.
Last week, for instance, I asked what strategies were allowed and the guy specifically said: no land destruction, no combos.
I then picked my casual deck, only to see he was piloting Zacama.
I mean, a deck that is night-unstoppable, unless you're playing (guess what?) land stax.
Of course he got to 9 mana, then cast the shit out of his hand uncontested and took the game.
Next game, another guy said: casual level.
His second turn play was
Drannith Magistrate.
I mean, most of the time, when people say "casual" it tipically translates into: "I'm playing a dumb, linear deck that just ramps into one bomb after the other. Zero interaction, zero sinergy (besides the ones that Wizards tells you to play, like: "Hey! Look,
Arcades, the Strategist! Let's put together a bunch of stupid walls and make a deck that plays by itself out of it!") and I expect you not to mess around with my shit."
I mean, this is the reason why one of the decks that I hate the most is
Omnath, Locus of Mana.
Not because it's especially strong (
au contraire), but because it's a deck that does literally nothing besides ramping (you see: the less you cast, the more mana you have in your pool, the bigger is Omnath).
Tipically, the game goes like this: he gets Omnath out, he beats the shit out of some unlucky player, then:
- You kill his commander. He rage-quits.
- You wipe the board. He rage-quits.
- You chump-block him and eventually combo him out. He rage-quits.
Your only option is to play a deck as dumb as his, apart from the fact it probably doesn't ramp as well as his (he's playing mono-green, after all) and your monsters aren't as big as Omnath (because, I mean, Omnath is his commander, it enters on turn 3 and if he happens to fart twice it's already 11/11).
I.e. your only option is to let him win.
I'm personally sick of that.
Nowadays, I bring this deck to casual tables:
https://deckstats.net/decks/54477/512434-scary-deckIt looks casual. It's slow like shit. It plays a bunch of crap. I mean, it's a
scarecrow deck...
But if the
Reaper King gets online it can be very mean. And given enough time, it can stumble on a number of insta-kill combos.
I let the noobs play their game. If they get out of hand, I play the fun police. When some-one is about to win anyway, I just combo out in their face. Frankly, I don't care.
If you can win on turn 7 via combat damage, why I can't go infinite on that same turn?
Let's speak the truth: some people just don't know how to lose.